Scars And Stripes (Jund)

Started by wvEricP, May 14, 2013, 01:37:23 AM

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wvEricP

Scars And Stripes (Jund)

75 cards, 15 sideboard


4 {Rootbound Crag}
3 {Dragonskull Summit}
4 {Stomping Ground}
4 {Woodland Cemetery}
4 {Overgrown Tomb}
3 {Blood Crypt}

22 lands


3 {Champion of Lambholt}
2 {Primordial Hydra}
3 {Varolz, the Scar-Striped}
3 {Slitherhead}
3 {Slumbering Dragon}
4 {Zhur-Taa Druid}
3 {Savageborn Hydra}
3 {Rubblebelt Raiders}
4 {Corpsejack Menace}
4 {Vexing Devil}

32 creatures


3 {Clan Defiance}
3 {Abrupt Decay}

6 other spells


Sideboard

2 {Unhallowed Pact}
2 {Crippling Blight}
2 {Tragic Slip}
2 {Vile Rebirth}
2 {Deviant Glee}
3 {Crypt Incursion}
2 {Murder}

15 sideboard cards



This is a midrange JUND I'm working on, hoping to pay off from the hydra-corpsejack combo sideboard is mostly creature kill just in case it's not running like it should, please leave some advice, standard is not my strong suit.

Wally

You should really run {Vexing Devil} with that combo of corpse jack and  {Varolz, the Scar-Striped}

Also possibly try a few {Primordial Hydra} in there for more double counter fun.

Ragingtiger

Quote from: Wally on May 14, 2013, 05:01:19 AM
You should really run {Vexing Devil} with that combo of corpse jack and  {Varolz, the Scar-Striped}

Also possibly try a few {Primordial Hydra} in there for more double counter fun.
^^this^^
Good suggestions. I go a step further and say get rid of the  {Burning-Tree Emissary}. There is no real use in this deck. Sure you can play it to get a Druid out at the same time. But that is not an aggro play, and that is what it is built for. I don't see this deck being aggro. So I would also imagine that you will need to switch some of your side board in to help slow down most opponents while your creatures get big.

wvEricP

Alright I dropped  {Burning-Tree Emissary} and put in  {Vexing Devil} also took out  {Dreg Mangler} and put in  {Primordial Hydra}

Crisys

In working on a deck that is very similar to this and I'm trying  {Ghor-Clan Rampager} instead of  {Zhur-Taa Druid} that way the savage born can gain trample and double strike can slam thru.  And while ill like the can be blocked combo, I was also trying  {Lotleth Troll} to put  {Slitherhead} and  {Slumbering Dragon} right into the graveyard for scavenge.  It's something to play around with

Mikefrompluto

{Fling} as an additional win-con maybe? Beef up a {vexing devil}, fling it, scavenge it, repeat.

InfinitiveDivinity

This deck is more fun in Modern 😁 I like it though.

Talock

How do you find {Zhur-Taa Druid} in here? I really want to find a place for this guy i am just founding it hard.

wvEricP

Quote from: Talock on May 15, 2013, 04:05:40 AM
How do you find {Zhur-Taa Druid} in here? I really want to find a place for this guy i am just founding it hard.

I have been using him to just slap people for one as often as possible. He also is great for adding that extra mana you may want on the hydra's