M14 (Baseless Speculation and Spoilers)

Started by prayos, May 07, 2013, 07:03:26 PM

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Quackmaster5

Exactly. I didn't even put that whole aspect in. The innistrad and core lands won't even rotate Til Theros hits. THAT'S EVEN MORE MANA FIXING!!! Holy crap. I understand they have been consistently putting out some type of land for each core set but honestly, what's gunna happen when RTR rotates. New players will have gotten used to having such resources at their disposal, if they threw in core lands, they are going to throw off those players drastically. I think this is a transition to Theros and a way for WOTC to keep from new players being spoiled and not throw a 180 at them later on.

Dudecore

#751
The best thing for standard right now is rotating mana-fixing. Realistically, most of the "great" cards in Standard are 2 mana. {Voice of Resurgence}, {Obzedat, Ghost Council}, {Burning-Tree Emissary}, even {Ætherling} + evasion.

Removing incredibly powerful mana-fixing is going to open up the format to entirely new archtypes that three color "good stuff" couldn't possibly. Those decks are meant for eternal formats where it become inevitable. Instead were gonna see two-color decks with downsides.

The worst "Delver" ever got, after we all in an uproar was hated out by better cards. The {U}{W} archtype became inconsistent and Delver went away. Jund, Junk, USA and Esper wont go away because they play powerful cards and 66% of the cards printed in the format.

Removing amazing mana-fixing forces you to pick a {Voice of Resurgence} over a {Burning-Tree Emissary}, the decision does not remain a "no-brainer", {Sphinx's Revelation} no longer becomes the most hateable deck because it has to work so much harder to be viable in 2 colors.

All-Mana Mania

I like the lands rotating. So will make multicolored decks a little more difficult to get a good mana base

JustAWalrus

Honestly if you try it you can run 3 colors with basics if you shuffle good. Definitley 2 colors with ese

Dudecore

Quote from: JustAWalrus on July 10, 2013, 02:27:23 AM
Honestly if you try it you can run 3 colors with basics if you shuffle good. Definitley 2 colors with ese

3 colors SHOULD be difficult to play. Again, 3 colors are covering 66% of the cards essentially, 2 color splash a 3rd should be the most - and that should be an inconsistent deck at best. 2-colors with drawbacks make more interesting gameplay because it has lots of power, but can't play all of the most powerful cards.

Quackmaster5

Thank you for saying that dudecore. It's exactly what I meant. One of the really fun parts about deck building is deciding what colors are viable and what bombs I'm going to have. With all this mana fixing available, people have no problem pairing a  {Voice of Resurgence} and a  {Obzedat, Ghost Council}, which would normally be very difficult to pull off. Rotating some mana fixing will lead to more strategic decks and less "tap sideways win" decks.

Birdbrain

I think the reprint t of {silence} shows wizards isnt trying to push control out, they just want to give aggro ways to deal with it

Tonygrabowski4

Encroaching Wastes!  Thank god...a way to deal with  {Nephalia Drownyard} and  {Kessig Wolf Run}!

Silent1236

Quote from: Tonygrabowski4 on July 10, 2013, 06:22:09 PM
Encroaching Wastes!  Thank god...a way to deal with  {Nephalia Drownyard} and  {Kessig Wolf Run}!

Um, {Ghost Quarter}?

Mlerner12

Rise of the Dark realms isn't mythic worthy. Just a worse version of {Grave Betrayal}.

Silent1236

Quote from: Mlerner12 on July 10, 2013, 08:48:10 PM
Rise of the Dark realms isn't mythic worthy. Just a worse version of {Grave Betrayal}.

All of those mythics are super casual/EDH-oriented and constructed unplayable

Mlerner12

Except the walkers... Garruk is OP and Chandra is meh. And, of couse, the white ones. But yeah.

Dudecore

There are a few pushed cards. I think that Theros is the highly touted "Enchantment" block, because if it isn't - I'm frightened at what this meta game will look like post-Innistrad Block.

FlickerYourOwnIdentity

Quote from: Mlerner12 on July 10, 2013, 09:00:39 PM
Except the walkers... Garruk is OP and Chandra is meh. And, of couse, the white ones. But yeah.
This is where I disagree.  Garruk is meh, while Chandra is pretty good.  It isn't JtMS good, but there won't ever be one like that again.  It can make a shell not normally seen in standard.  It gives pseudo card draw to red players, and when played right, can be someone's bane.  Like most planeswalkers.  Garruk will not be the bane of anybody, except in EDH.  Not standard worthy.  Due to, (you guessed it) mana cost. 

Think about other amazing cards that were brushed aside as terrible because of a 6CMC

{Sorin Makrov}
{Chandra Ablaze}
{Garruk, Beast Caller}

Wonderful effects, terrible mana cost.  If these cost 1-2 less, they would be OP as hell.  But they are not, therefore brushed aside for EDH environment.  As these cards were designed for.

Mlerner12

Many green decks have at least a bit of mana ramp for commonly high CMC. This, he should be easy to get and using any ability, you could dominate, especially using his emblem.