M14 (Baseless Speculation and Spoilers)

Started by prayos, May 07, 2013, 07:03:26 PM

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Bozo_Law

Quote from: Vyse on May 16, 2013, 02:02:03 PM
The new green sliver (megantic or something) is terrible, it makes me wonder if they'll have some way to reduce cmc on slivers, otherwise they are unplayable.

It's a 6/6 for 4GG that gives your other creatures +3/+3. What is bad about that?

Dudecore

That 7/7 enchant seems decent. {1}{R}{R}{R}  is not splashible, and gets your land blown up by Supreme Verdict.

Monrodesign

Quote from: Birdbrain on May 17, 2013, 03:50:39 PM
Quote from: Monrodesign on May 17, 2013, 02:24:47 PM
Opinions on the new Red Enchantment?

{1}{R}{R}{R}
Enchanted land becomes a 7/7 with Haste.

Seems legit.
WTF wizards??!! This seems too over the top. Please tell me there's a drawback...

Making Red Deck Wins even faster.

And Dudecore makes a good point, a quick way to mess up land drops.

Vyse

Quote from: Bozo_Law on May 17, 2013, 03:51:10 PM
Quote from: Vyse on May 16, 2013, 02:02:03 PM
The new green sliver (megantic or something) is terrible, it makes me wonder if they'll have some way to reduce cmc on slivers, otherwise they are unplayable.

It's a 6/6 for 4GG that gives your other creatures +3/+3. What is bad about that?
Specifically slivers, and it's a lot of mana that is hard to splash and only good with a lot of slivers. It's a worse version of  {Wolfir Silverheart}. What exactaly is good about it, besides in constructed?

ChrisRodriguez

Quote from: Vyse on May 17, 2013, 04:08:51 PM
Quote from: Bozo_Law on May 17, 2013, 03:51:10 PM
Quote from: Vyse on May 16, 2013, 02:02:03 PM
The new green sliver (megantic or something) is terrible, it makes me wonder if they'll have some way to reduce cmc on slivers, otherwise they are unplayable.

It's a 6/6 for 4GG that gives your other creatures +3/+3. What is bad about that?
Specifically slivers, and it's a lot of mana that is hard to splash and only good with a lot of slivers. It's a worse version of  {Wolfir Silverheart}. What exactaly is good about it, besides in constructed?
It's really a 6/6 for 5{G} and its better then {Wolfir Silverheart} because it doesn't need to be soulbounded to be a bigger creature. Now will it be played in constructed most likely not, but in limited its a great creature even if you can't draft a lot of slivers.

Vyse

Quote from: ChrisRodriguez on May 17, 2013, 04:14:53 PM
Quote from: Vyse on May 17, 2013, 04:08:51 PM
Quote from: Bozo_Law on May 17, 2013, 03:51:10 PM
Quote from: Vyse on May 16, 2013, 02:02:03 PM
The new green sliver (megantic or something) is terrible, it makes me wonder if they'll have some way to reduce cmc on slivers, otherwise they are unplayable.

It's a 6/6 for 4GG that gives your other creatures +3/+3. What is bad about that?
Specifically slivers, and it's a lot of mana that is hard to splash and only good with a lot of slivers. It's a worse version of  {Wolfir Silverheart}. What exactaly is good about it, besides in constructed?
It's really a 6/6 for 5{G} and its better then {Wolfir Silverheart} because it doesn't need to be soulbounded to be a bigger creature. Now will it be played in constructed most likely not, but in limited its a great creature even if you can't draft a lot of slivers.
Meant limited and I have to eat my words a little as I thought it was 4(G)(G).

FlickerYourOwnIdentity

I think the red enchantment is an interesting card, it can tend to be unexpected, and people can be caught off guard because, who expects getting hit for 7 on turn 4 via one creature.  Alththough casting this turn 4 without ramp is stupid.  It taps the land so the haste is useless.  Turn 5 is a little late.  Sealed play only, due to late game, how simply it is removed, non-splashablility, and with all the big 3-5 drops we have it is kinda small.

Just my 2 cents. :)

That_Guy

To the previous counterspell discussion, what does everyone think about a {remand} reprint?

Quackmaster5

Quote from: That_Guy on May 18, 2013, 02:54:48 AM
To the previous counterspell discussion, what does everyone think about a {remand} reprint?

Kinda unlikely considering its a 9 dollar uncommon. It is used in legacy and would be a "4 of" in any deck splashing blue at least. It's a tempo changer and gets you CA. Highly unlikely.

InfinitiveDivinity

My friend Tom is positive that {Thragtusk} is confirmed as a reprint, is this true?

Bozo_Law

Quote from: KangaRod on May 18, 2013, 07:50:43 AM
{Chandra's Phoenix} and  {Scavenging Ooze} are the only cards that excite me so far. I'm actually starting to think Naya Slivers might actually be a deck though, which kind of frightens me.

I'd actually really like it it was a new Chandra that costs 3, as the 4 mana one sucks... And as for the 5 mana 7/7.... Not very good lol.

Hopefully there is some good burn spells to compliment  {Chandra's Phoenix}, as there won't be much post rotation if  {Searing Spear} is gone.

Maybe we get {Lightning Bolt}? That would be an excellent marketing move from WotC as it appeals to aggro, control, and midrange players alike.

Tidds123

A ton of spoilers today. 5 more mythics so we have 6 total now  I can only assume 5 more will be planeswalkers  so we basically have all the mythics so far and I am not really blown back by any, I like the ring but I've always liked cards like that.  What do you guys think of the mythics so far???

Vyse

Uhhhh the new reanimate spell is an instant, it will definatly, DEFINATLY, see play. That's just so good.

All-Mana Mania

Since i saw the black mythic, i think lili of dark realms will be happily reprinted because of the mana ramp

FlickerYourOwnIdentity

Thoughts on 'into the wild' 'primeval bounty' 'ring of three wishes' and that card that cost {G} that says the next creature you play, can't be countered, has flash, and enters with a +1/+1 counter