Bant Hexproof 2.0

Started by Abell19, May 04, 2013, 01:49:48 AM

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Abell19

Bant Hexproof 2.0

75 cards, 15 sideboard


4 {Temple Garden}
4 {Breeding Pool}
1 {Hinterland Harbor}
4 {Glacial Fortress}
4 {Sunpetal Grove}
2 {Simic Guildgate}
3 {Hallowed Fountain}

22 lands


4 {Loxodon Smiter}
2 {Silverblade Paladin}
4 {Avacyn's Pilgrim}
1 {Sigarda, Host of Herons}
4 {Invisible Stalker}
2 {Fencing Ace}
3 {Geist of Saint Traft}

20 creatures


3 {Gift of Orzhova}
4 {Spectral Flight}
4 {Rancor}
1 {Ajani, Caller of the Pride}
4 {Ethereal Armor}
2 {Simic Charm}

18 other spells


Sideboard

2 {Detention Sphere}
1 {Supreme Verdict}
3 {Fog}
2 {Blind Obedience}
3 {Nevermore}
4 {Faith's Shield}

15 sideboard cards



I am taking this deck to tournament Monday, any pointers or suggestions to main deck or sideboard would be very much appreciated. New to these forums but been using iMtG app for quite some time. Thanks in advance for any help! :D

Corrections:

-2 {Simic Guildgate}
+2 {Hinterland Harbor}

Abell19

Definitely not an original idea but I found this build and realized not only do I love it but I had most all the cards already for it so I was thrilled to throw it together. Works very well so far. Just looking to shore up its weaknesses I suppose

izik99


Abell19

In place of what though? Gift of orzhovas?

Hays413

Don't bother with {Unflinching Courage} until rotation bro.
Also - REMOVE THOSE GUILDGATES!
Duels are strictly better, if you don't have enough duels, just sub in basic land.
Oh and one the mana base is sorted out (more shock lands), I'd say drop the pilgrim and add  {Arbor Elf}. More versatile with the shocks

Abell19

I kind of decided same thing racking my brain about it with the unflinching courage. Only reason I'm usin the pilgrims is for turn 2 Geist or loxodon. Would it be viable to do 2 of each? 2 pilgrim and 2 arbor elf? And yeah my plan is to buy or trade for the dual side lands when I get to the card shop lol. Didn't realize I put them in this post. Thank you :) also looking for a little advice on sideboarding, I have plenty of ideas on if I'm going against an aggro but what should I side board if I'm playing control?

Harmon74

You might put {Rootborn Defenses} in your side.  Good combat trick with {Geist of Saint Traft}, and saves your critters from {Supreme Verdict}.

Hays413

Quote from: Harmon74 on May 04, 2013, 12:28:07 PM
You might put {Rootborn Defenses} in your side.  Good combat trick with {Geist of Saint Traft}, and saves your critters from {Supreme Verdict}.

Agreed, I've run the Geist-Rootborn-Perma angel combo. Very effective. Very situational though.

Dudecore

Quote from: Harmon74 on May 04, 2013, 12:28:07 PM
You might put {Rootborn Defenses} in your side.  Good combat trick with {Geist of Saint Traft}, and saves your critters from {Supreme Verdict}.

I agree also. Hate to do all that work and run into a {Supreme Verdict} or {Mizzium Mortars}

Abell19

Wouldn't  {Safe Passage} be just as effective in countering a  {Supreme Verdict}? So that pretty much covers board wiping but what about if the control deck user is using cards that make me sacrifice my creature that is all enchanted out, such as  {Tribute to Hunger} for example or the other cards like it. Wouldn't sideboarding one drop  {Dispel} be good against that? Or are their sorcerys to worry about? I'm not super familiar with control

Therobsta12

Quote from: Abell19 on May 04, 2013, 01:49:20 PM
Wouldn't  {Safe Passage} be just as effective in countering a  {Supreme Verdict}? So that pretty much covers board wiping but what about if the control deck user is using cards that make me sacrifice my creature that is all enchanted out, such as  {Tribute to Hunger} for example or the other cards like it. Wouldn't sideboarding one drop  {Dispel} be good against that? Or are their sorcerys to worry about? I'm not super familiar with control
{safe passage} would be of no help against {supreme verdict}. It prevents damage, verdict does not deal damage

Hays413

 {Safe Passage} does nothing against  {Supreme Verdict}...