BUW Flicker Council

Started by Crisys, May 02, 2013, 11:29:17 PM

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Crisys


BUW Flicker Council

33 cards, 0 sideboard


4 {Geralf's Messenger}
3 {Geist of Saint Traft}
4 {Snapcaster Mage}
4 {Restoration Angel}
3 {Obzedat, Ghost Council}

18 creatures


4 {Ghostly Flicker}
4 {Azorius Charm}
4 {Cloudshift}
3 {Blind Obedience}

15 other spells


Sideboard

Crisys

Not sure where to go from here, never really play these colors.

Also my first three color deck, so managing the lands is something I need help with as well. 

Please help gathering :)

Crapshooter

I have the same colors, I use 4 each  {Drowned Catacomb}  {Watery Grave}  {Hallowed Fountain}  {Glacial Fortress}  {Godless Shrine} and  {Isolated Chapel}

Sawyerrr

Quote from: Crapshooter on May 02, 2013, 11:40:48 PM
I have the same colors, I use 4 each  {Drowned Catacomb}  {Watery Grave}  {Hallowed Fountain}  {Glacial Fortress}  {Godless Shrine} and  {Isolated Chapel}
This would normally suffice but with geralfs messenger every land has to produce black if you plan to consistently cast triple black.

Crapshooter


Crisys

Would dropping  {Geralf's Messenger} solve this?  I was just looking for something else to flicker for damage

Mike_garzone

#6
Full set each of {godless shrine}, {isolated chapel}, {watery grave}, {drowned catacombs}, and I would go 3 {glacial fortress}, 2 swamps, 1 island, 1 plains,  1 {haunted fengraf} and you should have no problem with casting geralf:)

Hunteroffire9

 {Think Twice} for draw card