Biomancing The Speaker

Started by Ragingtiger, April 26, 2013, 10:15:48 PM

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Ragingtiger


Biomancing The Speaker

75 cards, 15 sideboard


2 {Simic Guildgate}
8 {Forest}
4 {Hinterland Harbor}
4 {Island}
2 {Cavern of Souls}
4 {Breeding Pool}

24 lands


2 {Zameck Guildmage}
4 {Gyre Sage}
4 {Master Biomancer}
2 {Prime Speaker Zegana}
4 {Thragtusk}
3 {Vorel of the Hull Clade}
4 {Strangleroot Geist}

23 creatures


2 {Urban Evolution}
2 {Plasm Capture}
2 {Simic Charm}
2 {Rapid Hybridization}
3 {Rancor}
2 {Garruk, Primal Hunter}

13 other spells


Sideboard

3 {Fog}
1 {Plasm Capture}
2 {Primordial Hydra}
3 {Predator Ooze}
2 {Syncopate}
1 {Worldspine Wurm}
3 {Ground Seal}

15 sideboard cards



Notes:


Ragingtiger

I'm pretty excited to try this deck out. Thoughts?

Almosteric

Looks like a really solid list.  Maybe  {Bioshift} instead of rapid hybrid., but I guess it's a meta call.

Ragingtiger

Quote from: Almosteric on April 27, 2013, 02:39:44 AM
Looks like a really solid list.  Maybe  {Bioshift} instead of rapid hybrid., but I guess it's a meta call.
Thank you. But I thought on it last night, and I am going to drop 1  {Vorel of the Hull Clade} based on the fact that he's legendary and I don't want to get flooded with legendaries ( {Prime Speaker Zegana}). -1 Vorel. + 1  {Zameck Guildmage}.
And yes,  {Rapid Hybridization}, I think fits for meta better. But  {Bioshift} could be sideboard potential. Thank you for the suggestion.

Ragingtiger

I also think  {Increasing Savagery} seems worthy. Thoughts?

FlickerYourOwnIdentity

Quote from: Ragingtiger on April 27, 2013, 08:02:20 AM
I also think  {Increasing Savagery} seems worthy. Thoughts?
Interesting, have you ever thought of {Stolen Identity} targeting a {master biomancer}?  Or maybe {infinite reflection}?  I've had some fun with those combos! :D

Ragingtiger

Quote from: FlickerYourOwnIdentity on April 27, 2013, 11:12:08 AM
Quote from: Ragingtiger on April 27, 2013, 08:02:20 AM
I also think  {Increasing Savagery} seems worthy. Thoughts?
Interesting, have you ever thought of {Stolen Identity} targeting a {master biomancer}?  Or maybe {infinite reflection}?  I've had some fun with those combos! :D
Lol. That would be interesting. I'd want an extra  {Rancor} to throw tramps on those bad boys.

Ragingtiger

I've done further testing and found that  {Urban Evolution} is pretty effective in this deck. Also  {Primordial Hydra} is that much better in a biomancer deck. This deck is pretty well equipped for the meta game with resilient creatures, the ability to go through blockers, and create card advantage.

FlickerYourOwnIdentity

Quote from: Ragingtiger on April 27, 2013, 10:08:55 PM
I've done further testing and found that  {Urban Evolution} is pretty effective in this deck. Also  {Primordial Hydra} is that much better in a biomancer deck. This deck is pretty well equipped for the meta game with resilient creatures, the ability to go through blockers, and create card advantage.
Try to use about 2 {Urban Evolution} for mana curve

Ragingtiger

Quote from: FlickerYourOwnIdentity on April 27, 2013, 11:02:34 PM
Quote from: Ragingtiger on April 27, 2013, 10:08:55 PM
I've done further testing and found that  {Urban Evolution} is pretty effective in this deck. Also  {Primordial Hydra} is that much better in a biomancer deck. This deck is pretty well equipped for the meta game with resilient creatures, the ability to go through blockers, and create card advantage.
Try to use about 2 {Urban Evolution} for mana curve
Yeah. That is probably a good number.

Ragingtiger


Ragingtiger

Been playing this brew. It is a lot of fun.

FlickerYourOwnIdentity

Any glaring problems in certain decks?

Ragingtiger

Quote from: FlickerYourOwnIdentity on May 12, 2013, 05:22:58 PM
Any glaring problems in certain decks?
Aggressive flyers like  {Falkenrath Aristocrat}, and  {Thundermaw Hellkite} primarily. Aggro decks tend to be a little rough. But  {Simic Charm} and  {Rapid Hybridization} put in work. If I can hybrid a counter less  {Strangleroot Geist} I can go head up with most aggro.

Wally

For flyers you could also consider siding in  {Bower Passage} and the removal already mentioned. Also {Snare the Skies},  {Tower Defense} and  {Spidery Grasp} all have secondary benefits along with reach. (So not totally dead draws if not needed)

Also maybe look at things like {Wild Beastmaster} entering with all those counters, could be pretty crazy. (Also then once one {Master Biomancer} is pumped drop another! :)

Also lastly, check out  {Triumph of Ferocity}, considering your guys will probably be bigger than theirs :)