Turn 3 Win

Started by Taysby, April 22, 2013, 12:42:56 PM

Previous topic - Next topic

Harmon74

Posted my deck.  It's R/U Delver

Fondueky

I think what I would do is take out the 3  {Ranger's Guile} for 3  {Blessings of Nature}. You dont want to have it in your opening hand for sure! Plus I have been testing your deck list out and it seems really hard to pull out a turn 3 kill. I have however been able to churn out a huge kill on turns 4 and 5 more often. I find myself not wanting the BTE and Delver instead when I see it in my hand. I find myself thinking of what my goal is with this deck and how I can improve my hands I am capable of drawing. With Delver, you get a 2nd source of evasion quick and can sometimes pump him big 2 turns in a row and win quick.

Also, I think another creature to consider since your running green would be  {Quirion Dryad}. With the amount of blue spells your playing, she can get big as well. Just my thoughts so far but I do love the deck idea!!

Harmon74

Quote from: Fondueky on April 24, 2013, 05:00:45 PM
I think what I would do is take out the 3  {Ranger's Guile} for 3  {Blessings of Nature}. You dont want to have it in your opening hand for sure! Plus I have been testing your deck list out and it seems really hard to pull out a turn 3 kill. I have however been able to churn out a huge kill on turns 4 and 5 more often. I find myself not wanting the BTE and Delver instead when I see it in my hand. I find myself thinking of what my goal is with this deck and how I can improve my hands I am capable of drawing. With Delver, you get a 2nd source of evasion quick and can sometimes pump him big 2 turns in a row and win quick.

Also, I think another creature to consider since your running green would be  {Quirion Dryad}. With the amount of blue spells your playing, she can get big as well. Just my thoughts so far but I do love the deck idea!!
I think the {Quirion Dryad} is a good idea.

Byerley121

That'll be one big Druid.

Fondueky

I totally see where your coming from. The top decking of the Blessing would be just as crucial to the kill as drawing into the other 5 cards to get the combo. I suggested the  {Quirion Dryad} just as another win condition besides the cyclops or bte. I took your build with the bte and added some draw cards, the Dryad and simic charm and was able to do the following sequence of turns. I am by all means trying to not pull you away from your own build, I like it and its base is sound. Just throwing my 2 cents in again.

1 - Land/Elf
2 - Land/Dryad/EOT  {Thought Scour}
3 - Land/BTE/Mad Cap on Dryad/Armed -> swing for 18dmg

or

1 - Land/Elf
2 - Land/Dryad/EOT Scour
3 - Land/BTE/ {Simic Charm}/Armed -> swing for 18dmg

Agarrita80

Unsummon destroys your dreams and decimates your hand

Desolatus

Quote from: Agarrita80 on April 25, 2013, 11:59:45 AM
Unsummon destroys your dreams and decimates your hand
Well everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P

Agarrita80

Quote from: Desolatus on April 25, 2013, 01:10:00 PM
Quote from: Agarrita80 on April 25, 2013, 11:59:45 AM
Unsummon destroys your dreams and decimates your hand
Well everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P


Not just unsummon but anything that kills that creature also

Desolatus

But a comment like that one doesn't help to strengthen the deck at all. All it does is point out a weakness without any constructive criticism to help make it better.

Harmon74

You could just side in {Dispel},  {Negate}, or {Spell Rupture} to take care of {Unsummon} or any other removal.

Byerley121

Although it is not a nice comment it can be helpful. Unsummon and azorius charm are 2 of the best cards in standard and can pose a serious thret. So looking into cards like mizzium skin could be A good idea.

Fondueky

Quote from: Desolatus on April 25, 2013, 01:10:00 PM
Quote from: Agarrita80 on April 25, 2013, 11:59:45 AM
Unsummon destroys your dreams and decimates your hand
Well everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P
I have to agree with Desolatus on this one. Playing this type of deck does meet its maker to quite a few cards, but thats what is so fun about this game. Throwing a brew like this together and then coming out of nowhere and going 4-0 at your local fnm or even bring something to an IQ and doing well is what would make playing this deck extremely fun. Dont give up on this deck!! I went 4-2 with a g/w land destruction at an IQ, playing  {Bramblecrush},  {Acidic Slime},  {Sylvan Primordial},  {Restoration Angel} and  {Conjurer's Closet}. I had quite a few tell me they had no idea land destruction was a deck! If you dont have land, you cant beat me!

Harmon74

Quote from: Byerley121 on April 25, 2013, 02:53:54 PM
Although it is not a nice comment it can be helpful. Unsummon and azorius charm are 2 of the best cards in standard and can pose a serious thret. So looking into cards like mizzium skin could be A good idea.
Very true.   {Mizzium Skin} seems like a good fit.  Pumps the cyclops.  Unblockable, hexproof, seems good. :) lol

Harmon74

{U} -  {Artful Dodge} = unblockable
{U} - {Mizzium Skin} = hexproof
{1}{R} - {Armed // Dangerous} = +1/+1 double strike

11/4 unblockable, hexproof, double striking cyclops seems pretty good!  Lol

Agarrita80

Quote from: Harmon74 on April 25, 2013, 03:13:19 PM
{U} -  {Artful Dodge} = unblockable
{U} - {Mizzium Skin} = hexproof
{1}{R} - {Armed // Dangerous} = +1/+1 double strike

11/4 unblockable, hexproof, double striking cyclops seems pretty good!  Lol


I wasn't trying to be rude.... I like to find flaws in decks to try to expan people's thought processes. Sorry I'm not too familiar with enough cards to add constructive criticism, but the Mizzium skin is definitely an improvement. Some constructive criticism is pump your guy up on your first main phase sans skin, then attack, wait to right before declare blockers to try to induce opponent spells then finally cast Mizzium mortars.