Esper Reanimater Post DGM

Started by Bman0121, April 19, 2013, 10:13:39 AM

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Bman0121


Esper Reanimater Post DGM

60 cards, 0 sideboard


4 {Drowned Catacomb}
4 {Watery Grave}
4 {Hallowed Fountain}
4 {Godless Shrine}
2 {Nephalia Drownyard}
3 {Glacial Fortress}
3 {Isolated Chapel}

24 lands


1 {Griselbrand}
3 {Obzedat, Ghost Council}
2 {Rhox Faithmender}
3 {Angel of Serenity}
3 {Council of the Absolute}

12 creatures


2 {Thought Scour}
3 {Unburial Rites}
1 {Sphinx's Revelation}
2 {Devour Flesh}
2 {Obzedat's Aid}
1 {Soul Ransom}
3 {Dimir Charm}
3 {Supreme Verdict}
3 {Tragic Slip}
4 {Lingering Souls}

24 other spells


Sideboard

Notes:
Definetly not as powerful as junk but its a fun change

Mikefrompluto

How do you get things into the graveyard? I don't see any enablers.

Bman0121

 {Thought Scour}  {Dimir Charm}

Mikefrompluto


Mike_garzone

Perhaps a couple {mind sculpt} to enable your reanimation targets?

Edit: scratch that text says "target opponent". Definetly should have a full set of {thought scour} and {dimir charm}

Wackaman9001

I would run snapcaster in case you mill an {obzedats aid}. Other than that though I love the idea

JordanCirk


Mikefrompluto

I didnt notice {nephalia drownyard} until just now. This is pretty sweet.

Mikefrompluto

{Crypt ghast} + {increasing confusion} can be a good enabler. I like this build a lot.

{Breaking//Entering} seems like a must here. Throw away eight cards for {B}{U} is insanely good for reanimator.

Bman0121

 {Forbidden Alchemy} and  {Breaking // Entering} seem absolutely insane in this deck!!!!