Grixis Control 1.0

Started by Pete, April 09, 2013, 12:52:37 AM

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Pete

Grixis Control 1.0

60 cards, 0 sideboard


4 {Blood Crypt}
2 {Sulfur Falls}
1 {Nephalia Drownyard}
2 {Mountain}
3 {Drowned Catacomb}
1 {Evolving Wilds}
4 {Watery Grave}
3 {Dragonskull Summit}
3 {Swamp}
2 {Steam Vents}
2 {Island}

27 lands


2 {Augur of Bolas}
2 {Blood Artist}
2 {Crypt Ghast}

6 creatures


2 {Mizzium Mortars}
2 {Sign in Blood}
1 {Nicol Bolas, Planeswalker}
2 {Dissipate}
2 {Tribute to Hunger}
2 {Syncopate}
3 {Think Twice}
2 {Victim of Night}
2 {Mutilate}
1 {Tamiyo, the Moon Sage}
2 {Rakdos's Return}
2 {Searing Spear}
2 {Skullcrack}
2 {Ultimate Price}

27 other spells


Sideboard

Notes:
Just thought I'd switch things up, it's my first attempt at grixis. It still needs play testing and tweeking, so any help is appriciated.

Sawyerrr

Only thing I think is it lacks consistency. You need less 2 ofs or every time you draw a card you will be drawing blindly for an answer that is 1:30 chance rather than 1:20 or 1:15

Juggleboy360

Also, skullcrack seems bad outside of burn decks or RDW. Opponent gaining life off sphinx's revelation isn't the problem, it's the cards they draw. More counterspells would probably be better in their place(dissipate or counterflux?)

Sawyerrr

You probably wants some bonfire in here as well. In the current meta a hard cast 5 mana bonfire will destroy the board state

Juggleboy360

As a junk rites player, I can confirm that bonfire is really good against me, even hard cast

Pete

The problem with bonfire is I'm on a budget for the most part. So -2  {Skullcrack} so +1 dissipate and +1 what?  {Searing Spear}?

Juggleboy360

If you're staying budget, use rolling temblor.