Mono-Green FNM

Started by MisterJH, March 29, 2013, 01:30:50 AM

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MisterJH

Land:
1 {Rogue's Passage}
22 {forest}

Creatures:

4 {Strangleroot Geist}
3 {Wolfir Avenger}
3 {predator ooze}
3 {Vorapede}
3 {Wolfir Silverheart}
4 {Deadbridge Goliath}
3 {Avacyn's Pilgrim}
4 {Arbor Elf}

Spells:

4 {Increasing Savagery}
4 {rancor}
2 {fog}

Sideboard:

4 {pit fight}
4 {Naturalize}
1 {Predator ooze}
3 {Ground Seal}
2 {predator's rapport}
1 {fog}

MisterJH

The top 15 cards of the SB are my current iseas for a SB, the other cards are maybeboard

Trunksthemighty


Boyesrobert


Bman0121

 {Gyre Sage} and  {Wolfir Avenger} are awesome cards

MisterJH

Wolfir avenger? Im in board. Gyre sage/predator ooze though? Not nearly as much

Kaleo42

{Gyre sage} is like {tarmagoyf}. Same cost for a creature that tends to end up being a 4/5, the only difference is that you have to work to make gyre a 4/5.

MisterJH

Gyre would be a 4/5 i know that much, but the only issue is why would i use him over {experiment one} since i dont really need {gyre sage}s mana? Also are there any subs for {avacyn's pilgrim} that produce green mana? It doesnt have to be a creature, just anything. Otherwise {gyre sage} may still make it in.

Kaleo42

The sage helps cast miracles like {revenge of the hunted} which should be included for it's crazy fast win potential.

MisterJH

Would you change somberwald and 2 avacyns for 4 gyre sages?

Kaleo42

Yes because it is ramp and aggro where as those two are just ramp

MisterJH

Quote from: Kaleo42 on March 29, 2013, 01:31:31 PM
Yes because it is ramp and aggro where as those two are just ramp
I will try it out, logic seems to fit lol

MisterJH

Thoughts? This is probably my favorite because of the fun of pure beats

MisterJH

Ups

Leaning back toward somberwald sage. The payoff will be there on turn 3 versus turns 4-5 with gyre sage

Silent1236

My friend consistently went
T1 {Arbor Elf}
T2 {Somberwald Sage}
T3 {Vorapede}
T4 {Craterhoof Behemoth}

Man did that get annoying.