Official Mechanic voting for community set.

Started by FlickerYourOwnIdentity, March 22, 2013, 06:02:33 PM

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FlickerYourOwnIdentity

I will post mechanics that have gained quite a bit of attention, tell me if I missed anything, and if you think something should be on here!

Mechs about to go up!

"NATURE MECHANICS"

Eco-bound-
If you control 3 or more creature types -insert effect here-

Examples:

Diverse blood

Put a +1/+1 counter on target creature for each of its creature types

Ecobound-if you control 3 or more creature types on seprate creatures, that creature gains trample until the end of the turn



Wild goblin

Creature-goblin

Uncommon

Ecobound- when this creature attacks, if you control 3 or more creature types on seprate creatures, you may deal 1 damage to target creature

2/1



Balanced ecosystem

Creatures you control gain +1/+1

Ecobound- if you control 3 or more creature types on seprate creatures, creatures you control gain first strike

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Divergence 2 - each player may pay  to copy this spell but replace each instance of a number with 2.

Examples:
Dream share
Sorcery
Draw 2 cards
Diverence 1- Each player may pay  to copy this spell but replace each instance of a number with 1

Meaning you can pay 3 total to draw 3 but they can pay 1 to draw 1.

Resounding summons
Sorcery
Put 2 2/2 black zombie creature tokens into play.
Divergence 2- each player may pay  to copy this spell but replace each instance of a number with 2.

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Barbaric Rage

Example:
GhoZog, The Barbaric King

Creature - Barbarian

Trample, Haste, First Strike

GhoZog can only be blocked by one creature.

Barbaric Rage (Whenever a creature attacks, they get +X/+X. Where X is this creatures power. Barbaric Rage can work on this creature too.)

5/5

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"PROGRESS


Research- draw a card at the beginning of your upkeep. You still draw during your draw step

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Scroll #

When this spell is cast, exile it with # scroll counters. You can remove a scroll counter from this card whenever you cold cast it and only once per turn to copy this spell except for this ability.

The idea is based off of the basic idea behind a spell scroll; reduced ability cast (most of the time), but only for a limited time.

Examples:
Feed the flock

Instant

Scroll 2,

Put a 1/1 white bird creature token with flying onto the battlefield



Ward of Silence

Scroll 2,

Counter target spell



Oozing charm

Scroll X,

Put an X/X slime creature token onto the battlefield, where X is the number of scroll counters on target exiled card you own

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Preserve (at the end of your turn you may put a charge counter on this permanent if it is untapped)

Examples:

Relic Guardian
Artifact creature - golem    Uncommon
Vigilance, Preserve
<Name> gets +1/+1 for each charge counter on it.
0/2

Ancient beacon
Artifact (common or uncommon)
Preserve
T: add {X} colorless mana to your mana pool where X is the number of charge counters on <name>.

Sacred Retreat
Land (Mythic Rare)
Enters tapped
Preserve
T: add {1}
When <name> becomes tapped during your turn you gain 1 life for each charge counter on it.

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Retention - if you would discard this card you may reveal it instead, if you do your maximum hand size is increased by one this turn.

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Channel - Whenever you recieve combat damage from an opponent, you may exile cards from the top of your library equal to the amount of combat damage recieved. For each instant or sorcery card with converted mana cost equal to combat damage recieved or less among them, you may cast 1 such card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

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Refusal - If this card would be exiled, reveal it and shuffle it back into it's owners library. Draw a card.

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Thwart - Whenever <CARDNAME> is blocking another attacking creature, you may put a -1/-1 counter on <CARDNAME>. If you do, remove that attacking creature from combat.

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Study - At the beginning of your upkeep, any opponent may discard a card. If a player does, tap <CARD NAME> and exile a card from the top of your library face down, you may put that card into your hand at the beginning of your next upkeep.

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Barrier - Whenever [NAME] becomes the target of a spell or ability, you may counter it. At the beginning of your upkeep, you may pay X, where X is the converted mana cost of spells and abilities countered this way. Sacrifice [NAME] and take X damage until you pay the barrier cost.

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Knowlage seek-
Whenever you play an instant/sorcery you may tap this creature. If you do, draw a card. This can only happen once per instant or sorcery

FlickerYourOwnIdentity

I am, I'm just putting this up now.
Don't worry if it's not up yet! :)

Birdbrain

Can you put natures harbinger as a representative of my mechanic as well please?

FlickerYourOwnIdentity

Can you please tell me which page it is on, or maybe post it in the replies below.  That way I'll be able to post it faster.

Zman47

What about my mechanic on page 14. Research

FlickerYourOwnIdentity

Quote from: Zman47 on March 22, 2013, 06:27:26 PM
What about my mechanic on page 14. Research
I'm posting up nature first, then progress, nature has quite a few so it will be a while...  Don't worry I'll put that up first for progress.


Birdbrain

I'm not voting yet. I will if there is a tie that needs to be broken, though right now, there are too few choices for me to realy vote fairly...or if a third nature mechanic pops up

Edit: it's only not fair I vote because I have a mechanic in the pull, and there's no third option to consider

FlickerYourOwnIdentity

Ok guys, they are all posted, please inform me if I missed anything guys, please vote, and keep posting mechs!

Birdbrain

It's on the same page you found the others. One post before it

I'm not voting for it, I'm just pointing out...barbaric rage seems broken. Think about it. 3 creatures with the mechanic in play could cause all our creatures to gain like +8/+8

ntheawsome

The Scroll Representatives:

Feed the flock {W}

Instant

Scroll 2, {W}

Put a 1/1 white bird creature token with flying onto the battlefield

Ward of Silence {U}

Scroll 2, {2}{U}{U}

Counter target spell

Oozing charm {X}{G}{G}

Scroll X, {G}{G}

Put an X/X slime creature token onto the battlefield, where X is the number of scroll counters on target exiled card you own


Dudecore

I'm not sure I even know what the scroll mechanic does....I feel stupid.

Is it just a way for you to copy a spell a limited amount of times? Like super rebound kinda? Are those copies counter-able via the rules? Would a split-second type effect be a good counter mechanic for scroll?

FlickerYourOwnIdentity

Quote from: ntheawsome on March 22, 2013, 08:59:03 PM
The Scroll Representatives:

Feed the flock {W}

Instant

Scroll 2, {W}

Put a 1/1 white bird creature token with flying onto the battlefield

Ward of Silence {U}

Scroll 2, {2}{U}{U}

Oozing charm {X}{G}{G}

Scroll X, {G}{G}

Put an X/X slime creature token onto the battlefield, where X is the number of scroll tokens on target exiled card you own

3 things,

1. I will put them up as some examples, just fix it up.
2. What does ward of silence do...
3. Scroll counters, not scroll tokens.

Do that and I'll put it up! :). Thanks for the support.

ntheawsome

Sorry, was half asleep when I posted that.

FlickerYourOwnIdentity

Quote from: ntheawsome on March 23, 2013, 09:03:48 AM
Sorry, was half asleep when I posted that.
Eh it's ok I was too.  Well I still am.