Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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IntoFire

We should make a cycle of artifacts that do unique things.

Elven Chest
Artifact-Uncommon

{T}:Add {G} to your mana pool.

{T}{G},Sacrifice Elven Chest:Creatures you control gain reach until end of turn.

All-Mana Mania

I dont think {B} should be artifact. Artifacts are more {U} imo

IntoFire

Quote from: All-Mana Mania on June 06, 2013, 09:46:05 AM
I dont think {B} should be artifact. Artifacts are more {U} imo

But blue is the most spell based.

IntoFire

I was thinking of something like they grant unique abilities.

IntoFire

Something like:

Box of Shadows

{T}: Add {B} to your mana pool.

{B}{T},Sacrifice Box of Shadows: Creature you control gain intimidate until end of turn.

IntoFire

Archangel's Medallion
Artifact-Uncommon

{T}: Add {W} to your mana pool

{W}{T},Sacrifice Archangel's Medallion: Creatures you control gain Lifelink until end of turn.

Iandtormentor

What rarity I think uncommon would be good.

IntoFire


FlickerYourOwnIdentity

Maybe they come in tapped.  That would make them uncommon.

IntoFire

Quote from: FlickerYourOwnIdentity on June 07, 2013, 10:08:21 AM
Maybe they come in tapped.  That would make them uncommon.

Okay,I can adjust that tommorow.

FlickerYourOwnIdentity

Quote from: Taysby on June 07, 2013, 02:16:30 PM
Well the key runes don't come into play tapped.  Why should these?
These are strictly better. 

Iandtormentor

Quote from: Taysby on June 07, 2013, 02:16:30 PM
Well the key runes don't come into play tapped.  Why should these?
these are MUCH better.

Creeper0415

Theme: elemental v. Humans
The colors are elemental cards(mythical beasts that embody the element that they look like.) v. The humans(colorless). You choose wether you want to be a human, which are low powered monsters, but have a lot of equip cards to boost them up. Elementals are fairly strong monsters, but have restrictions regarding their attacks, but they also add in multiple rules. The keywords and their effects will be different depending on the type of elemental.

FlickerYourOwnIdentity

Nature vs Progress was decided a long time ago...

Sorry if I stepped on anybodies toes with this

IntoFire

So,most likely,it will be like this,an uncommon cycle:

Elven Chest {2}
Artifact-Uncommon

{T}: Add {G} to your mana pool

{G}{T},Sacrifice Elven Chest: Creatures you control gain reach until end of turn.



Necromancer's Chest {2}
Artifact-Uncommon

{T}: Add {B} to your mana pool.

{B}{T},Sacrifice Necromancer's Chest: Creatures you control gain intimidate until end of turn.



Alchemist's Chest {2}
Artifact-Uncommon

{T}: Add {U} to your mana pool.

{U}{T},Sacrifice Alchemist's Chest: Creatures your control gain hexproof until end of turn.



Archangel's Chest {2}
Artifact-Uncommon

{T}: Add {W} to your mana pool.

{W}{T},Sacrifice Archangel's Chest: Creatures you control gain lifelink until end of turn




Blacksmith's Chest {2}
Artifact-Uncommon

{T}: Add {R} to your mana pool.

{R}{T},Sacrifice Blacksmith's Chest: Creatures you control gain haste until end of turn.


So,what do you guys think?