Standard battle

Started by Boyesrobert, March 16, 2013, 04:34:20 PM

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Boyesrobert


Mothaelon


Boyesrobert

Ill go first
Play mountain
Ur turn 20/6

Mothaelon

Draw card. Play {watery grave} tapped. Pass

20/7

Boyesrobert

Draw,
Play Mountain
Pass turn 20/6

Mothaelon

Draw
Play {Isolated chapel}
Tap {watery grave}
Play {diregraf ghoul}
Pass turn.
20/6

Boyesrobert

Draw
Play mountain
Play {ash zealot}
{pillar of flame} to diregraf ghoul
Swing 2 with the zealot
If taken ur turn
20/5

Mothaelon

No response.

Draw
Play {godless shrine} untapped

Tap all, play {Geralf's messenger}
You take 2 damage.

16/5

Boyesrobert

Draw
Play mountain
Play {hellrider}
Swing 4
If taken you take 4 plus 2
From his ability
Pass turn 18/3

Mothaelon

I'll block hellrider wih messenger, onl taking 4 damage but dealing 2 back to you for messenger undying.

Draw.
Play {glacial fortress}
Tap grave and chapel, play {cartel aristocrat}.

12/4

Boyesrobert

Draw
Play mountain
Play {Boros reckoner}
{searing spear} geralf
Swing 4
If taken take 6
Pass turn 16/1

Mothaelon

How am I taking 6?

My messenger and your rider traded, leavin him dead.

So all you have on the field is zealot and reckoner correct?

Boyesrobert

Quote from: Mothaelon on March 16, 2013, 07:38:29 PM
How am I taking 6?

My messenger and your rider traded, leavin him dead.

So all you have on the field is zealot and reckoner correct?
My bad, I overlooked that, if taken take 2 then. Still your turn

Mothaelon

Just making sure I disnt miss anything lol.

In response to your spear, I'll sacrifice my messenger giving my aristocrat protection from red and then declare it blocking your zealot, killing it if left unanswered.

Draw. Play {watery grave} tapped.
Play another messenger, deal 2 damage to you.

12/3
If things resolve.

Boyesrobert

It does
Draw
Pillar of flame to the geralf
Swing 3 with boros
If taken your turn
14/1