Urza's Liberated

Started by Richardalcala, March 11, 2013, 09:52:18 AM

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Crapshooter

Quote from: Richardalcala on March 11, 2013, 07:05:22 PM
Quote from: Xaol on March 11, 2013, 06:59:37 PM
Quote from: Richardalcala on March 11, 2013, 06:55:13 PM
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Ok so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3.  Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many.
Awesome! Thanks! I think I may build this deck.
It is sick like u said I can't think of anything more op than a turn 3 karn. If u can please let me know.

Turn 1-3 summoning trap, hard cast by t3 hitting an  {Emrakul, the Aeons Torn} or  {Blightsteel Colossus}

Dstyle1

Fortunately only thing that gets summoning trapped is a wurmcoil. I save my counters for karn. I can survive a wurmcoil.

Richardalcala

Quote from: InfinitiveDivinity on April 17, 2013, 05:52:53 PM
Quote from: Richardalcala on April 17, 2013, 05:41:07 PM
Quote from: InfinitiveDivinity on April 17, 2013, 01:38:23 PM
Quote from: Dstyle1 on April 16, 2013, 01:50:21 AM
Because if this deck I run 1 {Painter's Servant} in my side to chord for
What does that do for you? Oh damn, it prevents fetching properly. Interesting...

Don't get it?
It shuts down {Ancient Stirrings} and {Eye of Ugin} because it makes all of the cards in your deck a specific color, even lands, they are no longer colorless.

That why (torpor orb) has 3 copies in the SB. Lol

Crapshooter

Quote from: Dstyle1 on April 18, 2013, 06:06:55 AM
Fortunately only thing that gets summoning trapped is a wurmcoil. I save my counters for karn. I can survive a wurmcoil.
[/quote

What?  {Summoning Trap} good for you.

Richardalcala

Quote from: Crapshooter on April 18, 2013, 11:10:33 PM
Quote from: Dstyle1 on April 18, 2013, 06:06:55 AM
Fortunately only thing that gets summoning trapped is a wurmcoil. I save my counters for karn. I can survive a wurmcoil.
[/quote

What?  {Summoning Trap} good for you.
I am thinking of getting a {cavern of souls} for the blue matchups.