Evolving Wilds

Started by Bookmeister, March 05, 2013, 03:05:33 AM

Previous topic - Next topic

Double-O-Scotch

#15
Aha! And therein lies the issue. All facts in statistics are relevant. If I have 10 cards in a pile and 2 of them are spades, the statistical probability of a randomly selected card being a spade would be 1 in 5. Remove a spade from the pile and its 1 in 9. A significant improvement statistically, but in the grand scheme of things, all but irrelevant. Rolling a six sided die, and getting a 3 is, of course, 1 in 6, however if there's is no 3 side (theoretically speaking) 1 in 6 becomes 0 probability.

Now. All that being said the possibility exists that after activating the evolving wilds, searching and playing a tapped basic land, and then shuffling your library, your library might have ALL your remaing land cards on the top.
Not very likely, but a statistical probability nonetheless, essentially doing the exact opposite of what you were hoping evolving wilds would help work towards.

Just because something is probable, does not mean it will happen. But by increasing the probability of occurrence, you increase the frequency with which you have the desired result over any number of games, which is what we, as deck builders, are gunning for. Magic, after all is a game of probability. Math is definately a massive factor, but no more so that luck.
As my favorite smuggler would say,
"Never tell me the odds!"

Double-O-Scotch

Agreed.

Why I prefer the panorama fetch lands. At least they enter untapped and add mana, which is the downfall of {evolving wilds}/{teramorphic expanse} as they do not. Slightly narrower search parameters but no less effective.

See {esper panorama}