Mono-green Beats

Started by Ageniv, February 26, 2013, 10:00:20 PM

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Ageniv

I prefer {Pit Fight} due to the instant speed.
Also added {Rancor}.
Sideboard so far.
4x {Areial Predation}
Any suggestions?

Wsuryanjeska

#16
I don't think you need 4 pit fight when you have 4 trackers, I would cut it down to 2 and add more creatures

Ageniv

I'm already at 24 creatures. The fight bear is to susceptible to removal for me to count him as removal himself which is why I play four {Pit Fight}s.

Wsuryanjeska

16 of your 24 creatures are 1/1's, do you have any idea how weak that is? I built a mono green deck for my roommate to play at gameday and it got 5th place, so I kinda know what I'm talking about when it comes to mono green. If you want to keep the pit fights, you're gonna want to lose the trackers for creatures that can actually do some damage. I recommend silverhearts, or vorapedes. Garruk relentless is amazing in here too if you can afford him

InfinitiveDivinity

Quote from: Ageniv on February 27, 2013, 08:44:36 PM
I prefer {Pit Fight} due to the instant speed.
Also added {Rancor}.
Sideboard so far.
4x {Areial Predation}
Any suggestions?
{Crushing Vines} is way more versatile! The Lifegain on Aerial is so minuscule it's irrelevant.

whitedrake

Quote from: Wally on February 27, 2013, 06:47:02 PM
Haha good point!
Speed can be important. I usually play prey upon in my post combat main phase anyway.
But being able to fight a creature at the end of your opponents turn could really make a difference.

Or Wally imagine this situation, u have  undied {Strangleroot Geist},  {Predator Ooze} and  {Champion of Lambholt} on the battlefield which u have attacked with last turn... And u decided u need to have blocker for some reason or prevent ur geist from being exiled by pillars... Play  {Pit Fight} on ur ooze and geist... And what will happen... Geist came as untapped 3/2 in opponents turn, ooze and champion got extra +1/+1 counters for two mana... Not that bad... U cannot do that with  {Prey Upon}...:D

Ageniv

Quote from: InfinitiveDivinity on February 28, 2013, 01:05:52 AM
Quote from: Ageniv on February 27, 2013, 08:44:36 PM
I prefer {Pit Fight} due to the instant speed.
Also added {Rancor}.
Sideboard so far.
4x {Areial Predation}
Any suggestions?
{Crushing Vines} is way more versatile! The Lifegain on Aerial is so minuscule it's irrelevant.
Thanks I will change that

Wally

Quote from: whitedrake on February 28, 2013, 01:47:20 AM
Quote from: Wally on February 27, 2013, 06:47:02 PM
Haha good point!
Speed can be important. I usually play prey upon in my post combat main phase anyway.
But being able to fight a creature at the end of your opponents turn could really make a difference.

Or Wally imagine this situation, u have  undied {Strangleroot Geist},  {Predator Ooze} and  {Champion of Lambholt} on the battlefield which u have attacked with last turn... And u decided u need to have blocker for some reason or prevent ur geist from being exiled by pillars... Play  {Pit Fight} on ur ooze and geist... And what will happen... Geist came as untapped 3/2 in opponents turn, ooze and champion got extra +1/+1 counters for two mana... Not that bad... U cannot do that with  {Prey Upon}...:D

Indeed you cannot. Very nice!

Ageniv

Quote from: Wsuryanjeska on February 27, 2013, 11:39:58 PM
16 of your 24 creatures are 1/1's, do you have any idea how weak that is? I built a mono green deck for my roommate to play at gameday and it got 5th place, so I kinda know what I'm talking about when it comes to mono green. If you want to keep the pit fights, you're gonna want to lose the trackers for creatures that can actually do some damage. I recommend silverhearts, or vorapedes. Garruk relentless is amazing in here too if you can afford him
I can't afford Garrukie and the silverheart is to susceptible to removal in my oppinion. I almost want it to seem like I am playing twice the number of creatures. Another note I would like to make it that I have 12 ways to give a creature 5+ counters. I think that that can finish just as well as silverheart. However I do like the {Vorapede} suggestion. I will try to get my hands on some.

Ageniv

You gave your oppinion and I responded. That is no reason to get angry.

MisterJH

What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad

Ageniv

Quote from: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Flashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.

Wsuryanjeska

Quote from: Ageniv on February 28, 2013, 10:22:37 PM
Quote from: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Flashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.

Anything you target with those counters is just as susceptible to removal as the silverhearts. The difference is, if they cant deal with the silverheart, its gonna have much more of an impact on the game then a few +1 counters. And honestly, putting 5 +1 counters on something isn't nearly as helpful as you might think in the standard environment. When people are gaining 5 life every turn with their thrags and Restos, it's not gonna do you a whole lot of good.

Iandtormentor

#28
Quote from: Wsuryanjeska on February 28, 2013, 10:52:48 PM
Quote from: Ageniv on February 28, 2013, 10:22:37 PM
Quote from: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Flashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.

Anything you target with those counters is just as susceptible to removal as the silverhearts. The difference is, if they cant deal with the silverheart, its gonna have much more of an impact on the game then a few +1 counters. And honestly, putting 5 +1 counters on something isn't nearly as helpful as you might think in the standard environment. When people are gaining 5 life every turn with their thrags and Restos, it's not gonna do you a whole lot of good.

Well I think  {Champion of Lambholt} with ten +1/+1 counters a 4/4  {Experiment One} and two strangleroots one with is undying +1/+1 other without is gonna be pretty bad for your opponent even if they have the ol' thrag/resto.

And this is very possible board state for this deck

Wsuryanjeska

Quote from: Iandtormentor on February 28, 2013, 11:00:08 PM
Quote from: Wsuryanjeska on February 28, 2013, 10:52:48 PM
Quote from: Ageniv on February 28, 2013, 10:22:37 PM
Quote from: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Flashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.

Anything you target with those counters is just as susceptible to removal as the silverhearts. The difference is, if they cant deal with the silverheart, its gonna have much more of an impact on the game then a few +1 counters. And honestly, putting 5 +1 counters on something isn't nearly as helpful as you might think in the standard environment. When people are gaining 5 life every turn with their thrags and Restos, it's not gonna do you a whole lot of good.

Well I think  {Champion of Lambholt} with ten +1/+1 counters a 5/5  {Experiment One} and two strangleroots is gonna be pretty bad for your opponent even if they have the ol' thrag/resto

I don't know where you're playing standard at, sounds like fantasy land to me