Win conditions and fairness

Started by xStrayKnightx, February 20, 2013, 05:15:30 PM

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Keyeto

Quote from: Double-O-Scotch on February 23, 2013, 02:23:23 AM
No way,{Necropotence} and {helm of obedience} are at the top of my hit list. I bitterly despise them both and vote ban and my vote counts for 2. Cause you agree with me.
Lol, I take it you've had some less than pleasant experiences with them?

Double-O-Scotch

I've had a hate-on for {Necropotence} since it was printed and a guy pulled the ol' {helm of obedience} / {rest in peace} combo turn 4 on me at random (pod of 5) in a tourney. No amount of milkshake takes the sting out of that...

Piotr

Quote from: xStrayKnightx on February 23, 2013, 02:03:24 AM
In an EDH game, 60 life is too easy to reach with the right cards.

Right cards? Tell us more, please :P

xStrayKnightx

Quote from: Piotr on February 23, 2013, 02:54:52 AM
Quote from: xStrayKnightx on February 23, 2013, 02:03:24 AM
In an EDH game, 60 life is too easy to reach with the right cards.

Right cards? Tell us more, please :P

It's not hard to figure out. Provided you have the mana,  {Felidar Sovereign} +  {War Report}/ {Congregate} means an instant win with enough cards. I realise that's all very circumstantial, but still...instant wins suck. That's why I love EDH; no duplicates of  {Biovisionary} to deal with.

Piotr

I'm not convinced. Also, my definition of 'instant' does not include 'on your next turn' ;)

Stoneco1d869

Quote from: Piotr on February 23, 2013, 03:18:29 PM
I'm not convinced. Also, my definition of 'instant' does not include 'on your next turn' ;)

It's more of a "thoughtless" win.

Stoneco1d869

You don't really have to do much in the situation where you drop a card for an auto win. The card does not need help, it just needs to exist for one turn or less. It also was likely not printed with any format other than that where you begin with 20 life. That's all I am saying.

Langku

The concept of "Fairness" bugs me a bit. If a win condition keeps getting me, I admit, I get frustrated too. But fairness is what I do with it. I build a tasty home brew deck and keep refining it until I can consistently topple that annoying win condition. That's one great thing about Magic: there's always an answer. Sure, someone will always have better cards (ie more money), better skills, better luck, or all three but give anyone enough time and they'll concoct an answer to those tough decks.

I run a pretty mean {Felidar Sovereign} deck that my friend has owned with his poison ramp  and black discard decks. Sovereign isn't worth much when he's sitting on 10 poison counters or on the bottom oft graveyard...😒

Birdbrain

If you guys could create your own win conditions, what would they be?

Langku

Quote from: Birdbrain on February 23, 2013, 09:17:29 PM
If you guys could create your own win conditions, what would they be?

If you control a white crow creature or green angel creature you win 😉

... And you know with {blind seer}...

Vyse


Birdbrain

Quote from: Langku on February 23, 2013, 09:49:16 PM
Quote from: Birdbrain on February 23, 2013, 09:17:29 PM
If you guys could create your own win conditions, what would they be?

If you control a white crow creature or green angel creature you win 😉

... And you know with {blind seer}...
haha. I'm probably going to be hearing about that for a while. But seriously. What win conditions would you make up

Maximo

I want a win condition that cares about how many spells I cast in one turn.

Birdbrain

Quote from: Maximo on February 23, 2013, 10:17:34 PM
I want a win condition that cares about how many spells I cast in one turn.
something like

"If you cast 4 or more spells in a turn, put a counter on this card.

If this card has ten or more counters, you win the game."

Something like that?

Langku

I love mobs. Enchantment: 3{U}{U} "at the beginning of your next upkeep if you control 20 or more merfolk creatures you win the game." Or substitute merfolk for kithkin, soldiers, elves, goblins, take your pick.