Win conditions and fairness

Started by xStrayKnightx, February 20, 2013, 05:15:30 PM

Previous topic - Next topic

xStrayKnightx

The Wizards, in their "infinite" wisdom, have a whole heap of cards that basically say "get X circumstance, win game/target player loses".

What's your opinion on these cards?

Mikefrompluto

I think they're the most fun to build around.

Birdbrain

In my opinion. As long as there done well, there fun. They add a new element to the game play. What I would call "goal cards". Essentially, they make you want to reach a goal. Can have some interesting gameplay to get there. And keep the game designers from repeating themselves, and widens there design space. Though goal cards absolutely have to be done well. Otherwise, they might screw up the game

Silent1236

I honestly love seeing decks built around them.  I love that moment when I lose to a {Door to Nothingness}.  Everything is going just fine, and then the game is just over lol.  It is pretty cool to see those decks go off.

Birdbrain

I'm currently building a zombie {laboratory maniac} deck. And can't wait to test it out. Just need to wait for Potticus's end of our trade to arrive

Gorzo

I like them a lot in 1-on-1 formats. It adds more options to your deck building and lets you create some really unique strategies that go well outside of the norm.

In multiplayer, though, they start to lose a little luster. I still love {door to nothingness} because it only knocks out one target player. But then cards like {Felidar Sovereign} go off and one player goes "whee!" And the others all go "cool, that accomplished nothing, congrats. We're gonna keep playing to see who comes in 2nd now by actually playing magic and having fun."

xStrayKnightx

See, that's how I respond. I don't think those kind of cards are fun at all. The only one card I have like that at all is  {Hellkite Tyrant}, but never once have I used it in a way that made me win. There's never enough artifacts.

Birdbrain

How would {laboratory maniac} work in multiplayer?

Fenster

You'd win!
More fairly than Falidar though!

NyghtHawk

The cards generally aren't a problem and balanced since they usually have high or complex mana costs or they require a bit of work to go off.

xStrayKnightx

The card I'm talking about is that Azorious card that gives you the game in five turns.

Silent1236

Quote from: xStrayKnightx on February 20, 2013, 06:27:14 PM
The card I'm talking about is that Azorious card that gives you the game in five turns.
{Azor's Elocutors}

Mikefrompluto

Quote from: xStrayKnightx on February 20, 2013, 06:27:14 PM
The card I'm talking about is that Azorious card that gives you the game in five turns.

{Azor's Elocutors}. One day ill get around to building a deck based around that card.

Keyeto

Quote from: Silent1236 on February 20, 2013, 06:29:59 PM
Quote from: xStrayKnightx on February 20, 2013, 06:27:14 PM
The card I'm talking about is that Azorious card that gives you the game in five turns.
{Azor's Elocutors}
I don't think that card is too much trouble, really. You have five turns before anything happens. That gives you plenty of time to bounce, exile, kill, or whatever you need to do to it. Also, as long as you can keep damaging them, it's essentially negated. It's a cool card, but its pretty easy to work around, since its so obvious. I could be wrong, however, since I've never played against it.

NyghtHawk

Quote from: xStrayKnightx on February 20, 2013, 06:27:14 PM
The card I'm talking about is that Azorious card that gives you the game in five turns.
It's a cheap card for a reason. Not easy to pull off with its condition if removing counters from player damage.