Esper Zombie 2.0

Started by Mothaelon, February 17, 2013, 05:50:09 AM

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Kaleo42

Messenger tokens wont come back with undying. With that in mind it feels like that space could be better used. Looking at this I feel like you had a good esper idea that started to mold into an awkward splice of that idea and general esper control. I dont see heavy control cards like sphinx's rev making a big enough impact here.

What I want to know before really diving into suggestions is what is your goal? How do you want to win? Approach it from this standpoint, if i were to walk up on the final turn what do you want it to look like? What is in the yard, hand, field, life totals, etc.?

Mothaelon

Ok, I disnt know about the undying tokens not coming back, mainly because I disnt think too much on it. But now that you say it, makes complete sense. Lol.

And I had think twice before sphinxs, but I thought I would probably need the life gain more later game, including some card draw.

The decks initial strategy was to make tokens via counterpart with snap to flash it back if need be, while holding on to verdicts and rootborn for field wipe/populate combo.

But it got pretty difficult to rely on that with as much spot removal there is, so that's why I grabbed aristocrat. I think I changed how the deck works with that card to be honest, because I gave an answer to control and spot removal, but now the original goal is hard now that I'm willingly sacrificing my own creatures.

Kaleo42

Im going to toss how I would approach esper zombies together, but I wont have much time to explain my picks till later.

Mothaelon

That's fine, There is no rush :)

Mothaelon

So I took your ideas and loved them, but I added a drownyard because I felt my later game lacked a bit, so being able to mill them could buy me some stall time along with safe passage.

That's kinda what I see wih this, I don't know how my late game will happen, but on the other hand, I don't see the point of this deck to make a slow game.

Bman0121

 {Sorin, Lord of Innistrad} in place of 1  {Cloudshift} and 2  {Safe Passage}

Mothaelon

Sorin provides no protection for my guys, whereas safe passage and cloud shift do.

There is so much burn and spot removal in the meta
Right now. It's a great suggestion, but sorin just doesn't belong with this deck.

Mothaelon

Well I want to try and provide how this deck works.

This isn't really too much of an aggro deck like most zombies, it's more tempo based, in the sense I can't afford to swarm, which isn't bad. What I do is I poke and poke with messenger and aristocrat.

I have the ability to reset messenger a lot. Either cloud shifting or resto angel, then I has snapcaster cloud shift. There is even sacrificing him to protect aristocrat for ping then tapping and extorting parasite to give him back undying. And cloud shift also works wonders with parasite too with resetting him to help reset messenger too.

Also, say all I have on my board is messenger and they try to kill/burn. Rapid hybrid him in response, now I get a 3/3 token and he comes back for a ping. Then I have a cloud shift in hand, reset him.

And safe
Passage really does a lot. It answers burn, which is what I want. Late game that is, so I can drownyard out some of their answers while.

Kaleo42

{demonlord of ashmouth} might have a place here

Mothaelon

I was thinking about him, because sac mechanics are great with this deck.

I have been looking at a bunch of cards. I was debating {disciple of bolas} also. And then there was {altar's reap} and {devour flesh} or even {griselbrand} with {forbidden alchemy} digging.

Mothaelon

Also, {skirsdag high priest} could be a player to spawn 5/5 flyers

Nothing wrong with that.

Mothaelon

So I'm conflicted between {demonlord of ash mouth}, {skirsdag high priest} and {disciple of bolas} as a 2 of.

I have demonlord but each one works great with this deck but each also brings something of its own that's beneficial.