Dimir Need Help

Started by Drgnwr1, February 13, 2013, 03:52:49 PM

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Drgnwr1


Dimir Need Help

60 cards, 0 sideboard


10 {Swamp}
6 {Island}
4 {Dimir Guildgate}
4 {Drowned Catacomb}

24 lands


2 {Invisible Stalker}
2 {Nightveil Specter}
2 {Balustrade Spy}
2 {Wight of Precinct Six}
2 {Daggerdrome Imp}
1 {Duskmantle Guildmage}
3 {Vampire Nighthawk}
2 {Shadow Alley Denizen}
3 {Consuming Aberration}

19 creatures


3 {Essence Harvest}
1 {Trepanation Blade}
1 {Mind Grind}
1 {Ætherize}
1 {Cyclonic Rift}
2 {Thought Scour}
1 {Sands of Delirium}
3 {Grisly Spectacle}
3 {Psychic Strike}
1 {Jace, Memory Adept}

17 other spells


Sideboard

Notes:
Just started playing a few months ago, and I have all these cards in paper. However, I would like to make this deck better, just don't really know in what direction to go, besides adding Watery Grave when I manage to get my hands on them. Any help would be nice.

Coheed015

Quote from: Drgnwr1 on February 13, 2013, 03:52:49 PM

Dimir Need Help

60 cards, 0 sideboard


13 {Swamp}
4 {Dimir Guildgate}
9 {Island}

26 lands


3 {Consuming Aberration}
2 {Deathcult Rogue}
2 {Shadow Alley Denizen}
1 {Duskmantle Guildmage}
2 {Harbor Bandit}
2 {Wight of Precinct Six}
2 {Nightveil Specter}
3 {Vampire Nighthawk}
2 {Balustrade Spy}
2 {Daggerdrome Imp}

21 creatures


3 {Psychic Strike}
1 {Cyclonic Rift}
4 {Grisly Spectacle}
1 {Ætherize}
1 {Mind Grind}
1 {Jace, Memory Adept}
2 {Shadow Slice}

13 other spells


Sideboard

Notes:
Just started playing a few months ago, and I have all these cards in paper. However, I would like to make this deck better, just don't really know in what direction to go, besides adding Drowned Catacomb and Watery Grave when I manage to get my hands on them. Any help would be nice.

I went Dimir for my pre release and it was awesome. Here's the issue for this to work you gotta have counters and board wipes while you mill and have a defense up . Your creatures work but I find it best to keep the board controlled to your liking till you bring out Aberration. I like to just use essence harvest or a sac outlet that deals damage to your opponent and you don't even have to swing ^.^ I'll give you more card ideas once I get home .

Drgnwr1

I pulled some of the swamps and islands (2 of each) for 4 drowned catacombs. Then also the 2 shadow slice and another island for 3 essence harvest.

Zalast

For board wipe I suggest  {Mutilate} if you have enough swamps. You could use some draw in the form of  {Think Twice},  {Thought Scour} or  {Curiosity} maybe. Possibly use an  {Artful Dodge} to sneak in a big attack in.

Wally

 {Fog Bank} is really cheap and sets up a great defense.
I'd also look at  {Jace's Phantasm} for some air power and distraction while setting up your big guys.
{Unsummon} is still a great card. Setting your opponent back a turn. Just be careful using it around creatures with enter the bf utilities.
Just some thoughts.

All-Mana Mania


iTzTowelie404

More cyclonic rifts and aetherize can help completely wreck ur opponent or save ur life if they swing with everything.  Aetherize is very solid and easy to come by

Drgnwr1

The deck has been updated with some changes I have been able to make over the past couple of days.  Along with the invisible stalker, I was thinking of adding paranoid delusions (have 2) for more milling and/or some last thoughts for drawing for ciphering onto them

Zalast

Quote from: Drgnwr1 on February 15, 2013, 01:19:18 AM
The deck has been updated with some changes I have been able to make over the past couple of days.  Along with the invisible stalker, I was thinking of adding paranoid delusions (have 2) for more milling and/or some last thoughts for drawing for ciphering onto them
The stalker a are good with paranoid delusions. The only issue I see is you mana ramp, board control, and card advantage. You need to be able to draw your win condition regularly and have a way to defend it. Still unless you show us the updated deck it's hard to give opinions blind about where you should go

Drgnwr1

The deck as posted is the updated deck, coheed quoted me and that deck is the original

Coheed015

Quote from: Drgnwr1 on February 15, 2013, 11:27:06 AM
The deck as posted is the updated deck, coheed quoted me and that deck is the original

Wow , you've updated it quite well . I'll test it out once I'm off work and give you the feedback later on tonight once I finish out some other test I gotta run first .

Drgnwr1

I took this deck to fnm last night and it performed decently.  Though now I have some ideas on what I need to have in my sideboard.  What is a good u/b card for removing enchantments?  Since my deck has none, and I went up against some detain/control decks that had  {Detention Sphere}, {Oblivion Ring}, and  {Pacifism} thrown at me and I couldn't do anything about them.

Trunksthemighty

Quote from: Drgnwr1 on February 16, 2013, 12:58:16 PM
I took this deck to fnm last night and it performed decently.  Though now I have some ideas on what I need to have in my sideboard.  What is a good u/b card for removing enchantments?  Since my deck has none, and I went up against some detain/control decks that had  {Detention Sphere}, {Oblivion Ring}, and  {Pacifism} thrown at me and I couldn't do anything about them.

Nothing to really remove them. You could run things like  {Duress} or  {Appetite for Brains} to try to fish them out before they can use them. Or you can try  {Redirect}

Coheed015

#13
Quote from: Trunksthemighty on February 16, 2013, 02:49:32 PM
Quote from: Drgnwr1 on February 16, 2013, 12:58:16 PM
I took this deck to fnm last night and it performed decently.  Though now I have some ideas on what I need to have in my sideboard.  What is a good u/b card for removing enchantments?  Since my deck has none, and I went up against some detain/control decks that had  {Detention Sphere}, {Oblivion Ring}, and  {Pacifism} thrown at me and I couldn't do anything about them.

Nothing to really remove them. You could run things like  {Duress} or  {Appetite for Brains} to try to fish them out before they can use them. Or you can try  {Redirect}

Well that's just about all the options you've got on the colors . Try to play around it .

Also , try to take out the Gates for  {Watery Grave}. Getting it on a turn where the drop matter and if it was a gate , than you just lost the ability to respond on your turn or oppneneats next turn .