Rancor, Detention Sphere, Enchanted Creatures Leaving Zones

Started by Harmon74, February 13, 2013, 10:06:44 AM

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Harmon74

Opponent had {Rancor} enchanting a creature.  I {Detention Sphere}d his creature.  He tried to put his  {Rancor} back in his hand.  I told him I didn't destroy his creature, I exiled it. {Rancor} is exiled with it.  Just want to double check with you guys.  Thanks.

Empathie

#1
Enchantments would not be exiled with the creature ( it would go to grave and therfore get rancor back)

RESOLVED

Harmon74

Well, I guess I cheated. Doh!  Can I get a rule number reference please?

Kaleo42

A quick search didn't find a specific ruling for this. What it boils down to is what a card is, cards never fuse together or become stuck together at any point during magic. In actuality your rancor doesn't go on a creature it goes on the battlefield and effects a creature (as players we put enchantments on the cards they effect so we don't go back later wondering what someone o-ringed or rancored). That detention sphere could have exiled the rancor just as easily.

Also when you {act of treason} a creature with enchantments or auras you only get the creature. The cards affecting the creature will continue to do so, but those equipment and auras are technically controlled by the player that played them and if asked to sacrifice permanents they may sacrifice those permanents since they are the controller.

Harmon74


average_j03

Quote from: Kaleo42 on February 13, 2013, 10:51:48 AM
A quick search didn't find a specific ruling for this. What it boils down to is what a card is, cards never fuse together or become stuck together at any point during magic. In actuality your rancor doesn't go on a creature it goes on the battlefield and effects a creature (as players we put enchantments on the cards they effect so we don't go back later wondering what someone o-ringed or rancored). That detention sphere could have exiled the rancor just as easily.

Also when you {act of treason} a creature with enchantments or auras you only get the creature. The cards affecting the creature will continue to do so, but those equipment and auras are technically controlled by the player that played them and if asked to sacrifice permanents they may sacrifice those permanents since they are the controller.

Except for cipher?

Harmon74

Quote from: average_j03 on February 13, 2013, 01:38:29 PM
Quote from: Kaleo42 on February 13, 2013, 10:51:48 AM
A quick search didn't find a specific ruling for this. What it boils down to is what a card is, cards never fuse together or become stuck together at any point during magic. In actuality your rancor doesn't go on a creature it goes on the battlefield and effects a creature (as players we put enchantments on the cards they effect so we don't go back later wondering what someone o-ringed or rancored). That detention sphere could have exiled the rancor just as easily.

Also when you {act of treason} a creature with enchantments or auras you only get the creature. The cards affecting the creature will continue to do so, but those equipment and auras are technically controlled by the player that played them and if asked to sacrifice permanents they may sacrifice those permanents since they are the controller.

Except for cipher?
Cipher is not an aura, it's {encoded} on a card.

Kaleo42

Quote from: average_j03 on February 13, 2013, 01:38:29 PM
Except for cipher?
Nope still only referance material. If the exiled card stopped being exiled there would be no referance for the encode.