Esper Flicker need help

Started by Ohthenoises, February 03, 2013, 04:53:14 PM

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Ohthenoises

Esper Flicker

60 cards, 0 sideboard


4 {Godless Shrine}
3 {Isolated Chapel}
4 {Watery Grave}
4 {Swamp}
1 {Hallowed Fountain}
3 {Drowned Catacomb}
3 {Glacial Fortress}

22 lands


2 {Archaeomancer}
4 {Geralf's Messenger}
4 {Crypt Ghast}
3 {Obzedat, Ghost Council}
4 {Restoration Angel}

17 creatures


4 {Azorius Charm}
2 {Dissipate}
4 {Ghostly Flicker}
3 {Dimir Charm}
4 {Cloudshift}
4 {Lingering Souls}

21 other spells


Sideboard

Notes:
The idea here is to stall with {lingering souls} until you can drop {Geralf's messenger} or {Obzedat, ghost council} and start flickering them. This can cause as much as 6 life loss per turn and gains me 4 per turn. I splashed blue for {ghostly flicker} and access to counterspells. Anyone have any thoughts?

Kaleo42

This could be very good, needs some card draw.

Ohthenoises

Quote from: Kaleo42 on February 03, 2013, 05:25:11 PM
This could be very good, needs some card draw.

That's wht I had been using the  {Azorius Charm}s for. We're you thinking {think twice}?

Ohthenoises


whitedrake

I would move those two dissipates to sideboard and mainboard 2  {Think Twice}...;)