Mill Deck. Advice ?

Started by Coheed015, February 02, 2013, 08:00:39 PM

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Dudecore

I'd drop {Trepanation Blade}. It's too slow, requires having creatures to attack. I'd finish the {Thought Scour} and consider {Think Twice}, 2 should be fine. Let yourself draw enough cards. Getting deeper into your deck is always most benefittial, the guy who sees the most amount of his cards has always got a better chance of winning.

InfinitiveDivinity

Quote from: Dudecore on February 03, 2013, 04:08:03 PM
The only creatures I would run is probably {Snapcaster Mage} and {Augur of Bolas}. Augur can get you what you need, when you need it, and Snappy can reuse it.
Idk dude, {Jace's Phantasm} is pretty ridiculous

Dudecore

To put it into perspective, and explain "Card Advantage" if you don't understand it already, it's this.

Your opponent and you each have 60 card decks. You both are of the same skill level. You each draw 7 cards. Your library now contains 53 cards. Every turn you each draw a card on your draw step. If the game goes 9 rounds, you've each only seen 16 cards of your 60 card deck! That is nothing.

Now with card advantage, by drawing cards on their end step with {Thought Scour} and/or {Think Twice}, you're getting deeper then they can. Drawing more cards than your opponent, then using that advantage to play more cards and to advance your position faster than they can.

Coheed015

#18
Quote from: Dudecore on February 03, 2013, 05:36:26 PM
To put it into perspective, and explain "Card Advantage" if you don't understand it already, it's this.

Your opponent and you each have 60 card decks. You both are of the same skill level. You each draw 7 cards. Your library now contains 53 cards. Every turn you each draw a card on your draw step. If the game goes 9 rounds, you've each only seen 16 cards of your 60 card deck! That is nothing.

Now with card advantage, by drawing cards on their end step with {Thought Scour} and/or {Think Twice}, you're getting deeper then they can. Drawing more cards than your opponent, then using that advantage to play more cards and to advance your position faster than they can.

I get what you mean . Hm... Alright I'll make the changes real quick . I have another list that focus more on the creatures as they come out . Once I figure this list out I'll save it and post the other list for a more aggressive controlly type mill deck . Just some ideas to help everyone out .


Dudecore

Quote from: Coheed015 on February 04, 2013, 12:21:38 AM
Bump

Still have no way to stop your face from getting beat. When you play Mill you make your opponents life total 53. You have to get rid of 53 of their cards ASAP. They play you as of you had 20 life.

{Mind Sculpt} is the equivilant to a 3 dmg (53 cards vs. 20 life), it is basically a {Searing Spear} for blue. You gotta be able to defend yourself a win long enough to deal 53 dmg.

Coffee Vampire

I currently play mill in standard. But guess how many mill cards I run? Three.

2x {Jace, Memory Adept}
1x {Psychic Spiral}

Dudecore is right. Mill isn't good enough to go all out. There's a reason I run 33 spells and 3 mill spells. You have to stall. My deck is 2 colors: blue and white. But I for sure recomend drownyard. I am just too lazy to trade for dualies and drownyards.

The only creatures I run are {Snapcaster Mage}s. Use spells like {Unsummon} and {Peel From Reality} to get rid of early pressure, and make up for it late game with huge CA plays like {Supreme Verdict} and {Sphinx's Revelation}.

Coheed015

Quote from: Coffee Vampire on February 04, 2013, 01:17:43 PM
I currently play mill in standard. But guess how many mill cards I run? Three.

2x {Jace, Memory Adept}
1x {Psychic Spiral}

Dudecore is right. Mill isn't good enough to go all out. There's a reason I run 33 spells and 3 mill spells. You have to stall. My deck is 2 colors: blue and white. But I for sure recomend drownyard. I am just too lazy to trade for dualies and drownyards.

The only creatures I run are {Snapcaster Mage}s. Use spells like {Unsummon} and {Peel From Reality} to get rid of early pressure, and make up for it late game with huge CA plays like {Supreme Verdict} and {Sphinx's Revelation}.

I'd like to see your list if it's possible ? That way I have a way to base off how I should be surviving . I believe control can be the only way to maintain a board state if youd like mill to be the main drill here .

Dudecore

My sideboard is Mill-tastic. http://imtgapp.com/forum/index.php?topic=15098.msg128439

I basically:
-2 {Runechanter's Pike}
+2 Terminus
-4 {Restoration Angel}
+2 {Jace, Memory Adept}
+1 {Tamiyo, the Moon Sage}
+1 {Psychic Spiral}

And play Mill-Control. I haven't a had a chance to move {Nephalia Drownyard} into it

Coheed015

Quote from: Dudecore on February 04, 2013, 02:48:11 PM
My sideboard is Mill-tastic. http://imtgapp.com/forum/index.php?topic=15098.msg128439

I basically:
-2 {Runechanter's Pike}
+2 Terminus
-4 {Restoration Angel}
+2 {Jace, Memory Adept}
+1 {Tamiyo, the Moon Sage}
+1 {Psychic Spiral}

And play Mill-Control. I haven't a had a chance to move {Nephalia Drownyard} into it

Is it like an esper control list ?

Dudecore

Yeah it's Esper Control that sideboards into Mill. It's very expensive to build, it's mostly just a representation of what a "mill" deck is currently. Anything else just doesn't get there.

Trunksthemighty

I've seen someone using  {Mirror-Mad Phantasm} then creating a copy of it. Activate the copy's ability to mil your entire deck and  {Psychic Spiral}

Coheed015

Quote from: Trunksthemighty on February 04, 2013, 05:41:28 PM
I've seen someone using  {Mirror-Mad Phantasm} then creating a copy of it. Activate the copy's ability to mil your entire deck and  {Psychic Spiral}

Why make
A copy of it and not
Just hit the ability?

Zalast

Quote from: Coheed015 on February 04, 2013, 11:53:42 PM
Quote from: Trunksthemighty on February 04, 2013, 05:41:28 PM
I've seen someone using  {Mirror-Mad Phantasm} then creating a copy of it. Activate the copy's ability to mil your entire deck and  {Psychic Spiral}

Why make
A copy of it and not
Just hit the ability?

My guess is that there is only one copy of  {Mirror-Mad Phantasm} so if shuffle the copy you can send your whole deck into gy.

Wally

Because you might only get 1 card before seeing it again.
When it's a token copy it's not actually back in there so you have 100% chance of flipping your whole deck over.