Domri vs. Gideon

Started by All-Mana Mania, February 02, 2013, 07:33:35 PM

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Boringanarchy

#15
Quote from: Coffee Vampire on February 03, 2013, 10:32:14 PM
I did test gideon. Turns out he is only good in 1-2 decks. He sure is fun though. Turbo fog will be my t2 build post gtc, so I like him for that purpose. Basically cast him, fog fog ultimate. You win because you floated 9 mana before ultimate and cast a jace or w/e.

It only works like that against aggro/faster midrange decks though. For the more hardcore control decks, I would side him out and bring in counterspells + a third jace.
Yeah, except Jund packs dreadbore and if they drop thragtusks they can defend with tokens. I just think with Dimir spells you'd be better off going for the mill in turbofog. Plus you have blink cards everywhere and one skullcrack can ruin Gideon and you. I just don't like him

Dudecore

#16
Domri has the chaotic feel of red in its first ability, the green feel on its 2nd ability, and the combination of both (using all of the keywords) in the ultimate. He's a stapled together Planeswalker.

He isn't particularly good at anything, he can yield 1 card if you're lucky, really susceptible to killing, packs a low mana cost. He has his pros and cons for sure. I like the card, don't love it. He follows the current Planeswalker design.

Look at {Jace, Architect of Thought}, not overwhelming at all. He does his thing in the right decks. {Domri Rade} is just "meh" in mid-range decks. He doesn't accelerate mana, he doesn't really do anything you want to do in mid-range. In the right deck where you protect him, usher him into his ultimate then you're winning.

Edit (to elaborate): A mid-range deck that taps 3 for Domri would yield 1 card if its a creature, have 4 loyalty to leave itself open to attacking. It didn't lose tempo or really gain tempo. The way to use this card is in a match-up vs. control. Control will play {Supreme Verdict} and {Terminus} vs. aggro/midrange all day. Neither of those cards hit Domri. So it forces those control decks to play creatures to get some dmg in before you ultimate and win.

In that regard, {Domri Rade} is an essential sideboard option vs. control. You force the issue and make control play creatures, then you best them with your midrange creatures (which you will). If Control lets Domri ultimate, they lose any chance of really winning the game.

Plenty players scoop when {Tamiyo, the moon sage} goes ultimate, because you basically can go infinite at that point. {Domri Rade} is the same. If you "curve" into it, then you're missing the point. You're leaving it open for fodder and not getting value. If you wanna get that extra card, play {Triumph of Ferocity}. If you wanna win? Board it in vs. control and force them to react.

Nissassagame


All-Mana Mania

But I'm making a deck with both of them in it. Just because you use domri's ultimate and use Gideon's ultimate and make him as a like 20/20 indestructible soldier that has double strike hex proof haste and trample

Dudecore

#19
Quote from: All-Mana Mania on February 04, 2013, 09:29:10 AM
But I'm making a deck with both of them in it. Just because you use domri's ultimate and use Gideon's ultimate and make him as a like 20/20 indestructible soldier that has double strike hex proof haste and trample

Well you lose 15 counters for his ultimate. So if you get 16 he'd just be a 1/1. I think any self respecting player who would let that happen is more then likely going to lose. It could work in Naya Fog? Maybe? I mean, it's time we face the facts, {Gideon, Champion of Justice} isn't good.

Edit: I mean, really. He's either a Keyrune that taps for no mana, or a really bad way to lose. The card would have been much better if you could target yourself. You could {Thatcher Revolt} or {Captain of the Watch} and really build up to something. Without that, your opponent needs to have creatures on the field, and those creatures need answers more then you need a 4/4 indestructible.

Boringanarchy

#20
Quote from: Dudecore on February 04, 2013, 03:11:24 PM
Quote from: All-Mana Mania on February 04, 2013, 09:29:10 AM
But I'm making a deck with both of them in it. Just because you use domri's ultimate and use Gideon's ultimate and make him as a like 20/20 indestructible soldier that has double strike hex proof haste and trample

Well you lose 15 counters for his ultimate. So if you get 16 he'd just be a 1/1. I think any self respecting player who would let that happen is more then likely going to lose. It could work in Naya Fog? Maybe? I mean, it's time we face the facts, {Gideon, Champion of Justice} isn't good.

Edit: I mean, really. He's either a Keyrune that taps for no mana, or a really bad way to lose. The card would have been much better if you could target yourself. You could {Thatcher Revolt} or {Captain of the Watch} and really build up to something. Without that, your opponent needs to have creatures on the field, and those creatures need answers more then you need a 4/4 indestructible.
But even fog is bad since you have things like Boros charm an skull crack. You can just float two mana, kill Gideon and now you both are top decking. Not to mention thragtusk drops a token and blink can avoid him. Just a bad, bad card. Where is psychatog when you need him.