Full Moon Rise

Started by Azzar, February 08, 2012, 04:10:16 AM

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Azzar


Full Moon Rise

60 cards, 0 sideboard


6 {Mountain}
6 {Forest}
4 {Copperline Gorge}
2 {Evolving Wilds}
4 {Rootbound Crag}
2 {Kessig Wolf Run}

24 lands


4 {Immerwolf}
3 {Instigator Gang}
4 {Mayor of Avabruck}
3 {Daybreak Ranger}
4 {Wolfbitten Captive}
4 {Huntmaster of the Fells}

22 creatures


4 {Full Moon's Rise}
1 {Devil's Play}
2 {Incinerate}
4 {Moonmist}
3 {Brimstone Volley}

14 other spells


Sideboard

Azzar

Comments are greatly appreciated. Especially on the sideboards.

Greg54js

Sideboard needs artifact/enchantment removal such as {naturalize} and {ancient grudge}

cltrn81

{ancient grudge} and {slagstorm}

Azzar

Thanks. How is the main deck though?

Azzar

Thanks. How is the main deck though?

cltrn81

Quote from: Azzar on February 08, 2012, 12:07:16 PM
Thanks. How is the main deck though?

Swap the {devils play} for another {incinerate} or even {gut shot} or {Geist flame}.  This is what I learned with werewolves....you want instants not sorceries...so you can flip your wolves on your turn and play instants on their turn....capice?

Greg54js


Greg54js


Chaosquirrel

{immerwolf} cuts the power of {Huntsmaster of the fells }, {monodren shaman}/{Tovolar's Magehunter} on the other hand...

Azzar

Thank you all. I would like to check on the mechanics of werewolves. It says

" At the beginning of each upkeep, if no spell were cast last turn, transform ....."
What does it mean?

1) I can only transform when both my opponent and myself did not cast any spells in our previous upkeep;
Or
2) I can transform regardless of how many spells my opponent cast as long as I did not cast any spell in my previous turn;

If the answer is 1), then isn't werewolves quite gimped?

Shivix

It doesn't matter who, aslong as someone plays no spells it will transform at the next upkeep.

Azzar

Wow. Then how can werewolves transform when facing red aggro decks except to wait for moonmist?

This leads to my next point:

The human side of the werewolves needs to be "good" . This is one of the reason why I have excluded Monodren shaman as her human side is quite vanilla.

But she is very good if she can remain in her werewolf side. Hence immerwolf will be good but I believe immerwolf will be the no.1 target for removals.

Huntmaster of the Fells is very good if it can keep flipping. But what are the chances of it happening?

So, maybe I should remove 2 Huntmaster and replace then with 2 monodren shaman. What do you guys think?

loop-s-pool

The deck looks good. Instead of {monodren shaman}, which is good, use {Kruin Outlaw}, she is a real game ender.
Also, arc trail would be decent for a sb card to take care of aggro and token decks.

Azzar

Thanks for the comments.

I will play test the deck.. Varying the number of Huntmaster, monodren shaman and kruin outlaw.