Steam punk set

Started by Birdbrain, January 27, 2013, 02:07:47 PM

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Dudecore

#30
Actually after some more thought, I wanna get Assemble off lands, because that would make them uncounterable. Unless the lands themselves were Artifact lands, so things that reference artifacts can destroy them. Enchanting lands, flavor wise does not get me excited. And also, it doesn't give it that cool "I need to include this is my deck" thing. So this is my final draft for what I believe contraptions should be.

Æther Scrapheap
Artifact Land
{T} - Add {U} to your mana pool.
Cost, {T} - Assemble (Attach "Energy Field" contraption to target creature).

The sky is the limit with design space. The costs can be raised the bigger the effect is, the mana produced by the lands, the fact that Assemble is uncounterable, the fact that contraptions themselves can be interacted with by things that interact with Artifacts, tokens can be interacted with (Especially since a {Ratchet Bomb} for {0} hoses them.)

Birdbrain

#31
I know this doesn't seem to fit green. But I have thought this out deeply and I belive it fits really well. I know this doesn't fit the set, but there is a place for it in the story line I'm coming up with for this world

{G}{G}

Sage of the wild places

You may skip the draw phase of any of your turns. If you do, draw 2 cards during that turns end phase.

{G}{G}{1}: copy target green instant or sorcery you control of converted mana cost 3 or less. You may choose new targets for the copy.
2/2
"some people chase after the awnser to a problem, and it always evades them. But if they learn to be still, sometimes the awnser will find them."