Esper Spirits

Started by Seth5000, January 17, 2013, 04:40:15 PM

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Seth5000


Esper Spirits

75 cards, 15 sideboard


1 {Swamp}
4 {Island}
5 {Plains}
2 {Moorland Haunt}
2 {Vault of the Archangel}
2 {Nephalia Drownyard}
2 {Cavern of Souls}
3 {Isolated Chapel}
3 {Glacial Fortress}

24 lands


3 {Spectral Rider}
3 {Gallows Warden}
2 {Drogskol Reaver}
2 {Geist of Saint Traft}
4 {Drogskol Captain}
2 {Angel of Flight Alabaster}
3 {Dungeon Geists}
3 {Geist-Honored Monk}

22 creatures


3 {Favorable Winds}
3 {Intangible Virtue}
2 {Call to the Kindred}
3 {Lingering Souls}
3 {Midnight Haunting}

14 other spells


Sideboard

3 {Geist Snatch}
3 {Redirect}
3 {Syncopate}
3 {Sphinx's Revelation}
3 {Detention Sphere}

15 sideboard cards



Notes:
It's not like I got a lot of black cards but I got some

InfinitiveDivinity

Way to many Utility lands. Choose 2, drop the third entirely.

Wally

I'd keep the  {Isolated Chapel}s for  {Lingering Souls} and drop the rest of black totally. You don't need it, and it will speed up your deck.