Rest in Peace

Started by Raven316, January 14, 2013, 11:30:22 AM

Previous topic - Next topic

Raven316

If {Rest in peace} is in play I'm assuming that the {summoning station} + {blasting station} combo doesn't work is this correct?

Coffee Vampire

First thing, to the OP: yeah it won't work. The tokens neer die because the definition of "dying" is "being put into the graveyard from the battlefield.
---
To the doubt of tokens triggering dying effects:

They do. When a token changes zones it gets exiled. To change zones it has to move from one zone to another. It leaves the battlefield, enters the graveyard, and gets exiled. Hence they trigger death effects.

RESOLVED

Kaleo42

Yup, things are not put into the graveyard at all with rip in play. This is a replacement effect that redirects all objects directly to exile.

Mikefrompluto

Quote from: Coffee Vampire on January 14, 2013, 11:43:30 AM
First thing, to the OP: yeah it won't work. The tokens neer die because the definition of "dying" is "being put into the graveyard from the battlefield.
---
To the doubt of tokens triggering dying effects:

They do. When a token changes zones it gets exiled. To change zones it has to move from one zone to another. It leaves the battlefield, enters the graveyard, and gets exiled. Hence they trigger death effects.

RESOLVED

I looked up the ruling after I commented and realized i was wrong, so I deleted my comment. Shows me i need to know 100% for sure before commenting hahah. Thanks for the clarification!

Coffee Vampire

It's all good in this hood!

Raven316

Quote from: Coffee Vampire on January 14, 2013, 11:43:30 AM
First thing, to the OP: yeah it won't work. The tokens neer die because the definition of "dying" is "being put into the graveyard from the battlefield.
---
To the doubt of tokens triggering dying effects:

They do. When a token changes zones it gets exiled. To change zones it has to move from one zone to another. It leaves the battlefield, enters the graveyard, and gets exiled. Hence they trigger death effects.

RESOLVED

Sorry i don't understand...

Raven316

Quote from: Testset on January 14, 2013, 12:38:07 PM
Quote from: Raven316 on January 14, 2013, 12:16:38 PM
Quote from: Coffee Vampire on January 14, 2013, 11:43:30 AM
First thing, to the OP: yeah it won't work. The tokens neer die because the definition of "dying" is "being put into the graveyard from the battlefield.
---
To the doubt of tokens triggering dying effects:

They do. When a token changes zones it gets exiled. To change zones it has to move from one zone to another. It leaves the battlefield, enters the graveyard, and gets exiled. Hence they trigger death effects.

RESOLVED

Sorry i don't understand...
He's saying that under normal circumstances, a token will trigger "dies" effects, because it changes zones from the battlefield to the graveyard. Since tokens cannot exist in the graveyard, however, it is summarily exiled. By definition of dying, however, it was still moved "to the graveyard," so it does count for triggers like {Blood Artist}.

With {Rest in Peace} out, nothing ever "dies." The replacement effect states that INSTEAD of dying, the creature is exiled. Which means rather than changing zones from battlefield to graveyard (the definition of dying), it changes zones from battlefield to exile (the definition of exile).

Perfect ... That's for the clarification

Rigeld

Quote from: Raven316 on January 14, 2013, 11:30:22 AM
If {Rest in peace} is in play I'm assuming that the {summoning station} + {blasting station} combo doesn't work is this correct?
How does the combo work in the first place?
Pinchers aren't artifacts and therefore won't untap the [{Summoning Station} when put in the graveyard.
Right?

Rigeld

Thanks. Just wanted to make sure I wasn't missing something.

Raven316

You are correct... I was referring to the combo that also includes {salvaging station} and {grinding station} and any 1 casting cost artifact