Competitive Rakdos

Started by Kaleo42, December 03, 2012, 08:12:26 PM

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Kaleo42


Competitive Rakdos

75 cards, 15 sideboard


4 {Dragonskull Summit}
1 {Mountain}
8 {Swamp}
2 {Cavern of Souls}
4 {Blood Crypt}
4 {Rakdos Guildgate}

23 lands


4 {Hellrider}
4 {Gravecrawler}
3 {Vexing Devil}
3 {Knight of Infamy}
4 {Diregraf Ghoul}
4 {Rakdos Cackler}
3 {Falkenrath Aristocrat}
4 {Geralf's Messenger}

29 creatures


3 {Tragic Slip}
2 {Dreadbore}
3 {Searing Spear}

8 other spells


Sideboard

3 {Blood Artist}
4 {Pillar of Flame}
1 {Knight of Infamy}
2 {Dreadbore}
3 {Lobber Crew}
2 {Tormod's Crypt}

15 sideboard cards



Kaleo42

This is the deck i created for my team mate who is an aggro master. I dont know how he does it, but as long as i build it he can play it and win.   

Fishsticks123

One more card is required for your main deck. I would recommend a  {Thundermaw Hellkite} maybe.

Dudecore

- 2 {Rakdos Guildgate}
+1 {Cavern of Souls}

Probably finish the playset of {Falkenrath Aristocrat}.

Kaleo42

Quote from: Dudecore on December 04, 2012, 12:24:07 AM
- 2 {Rakdos Guildgate}
+1 {Cavern of Souls}

Probably finish the playset of {Falkenrath Aristocrat}.
I have found caverns make the kill spells harder to get off. Yes guild gates suck, but in the interest of hitting your colors even if you have to wait a turn is better than not hiting the appropriate colors when you need them. Adding a cavern in place of a swamp might be a good call though. Ill run it past Dennis

Wally

How would this deck cope if someone played {Curse of Death's Hold} against you? (Let's say it was side boarded in)
Is there any good rakdos colored responses?

Kaleo42

{blood artist} and {lobber crew} would be the counter techs against that.

{blood artist} early game makes any kind of wrath a double edged sword.

{lobber crew} is meant to side against enemy weenies, but can be used to close the damage gap for the kill on control as well.