Naya Midrange

Started by Karrthus, November 26, 2012, 06:46:09 AM

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Karrthus


Naya Midrange

75 cards, 15 sideboard


3 {Clifftop Retreat}
3 {Mountain}
4 {Temple Garden}
5 {Forest}
4 {Rootbound Crag}
4 {Plains}
3 {Sunpetal Grove}

26 lands


4 {Avacyn's Pilgrim}
1 {Trostani, Selesnya's Voice}
2 {Thragtusk}
3 {Armada Wurm}
3 {Arbor Elf}
2 {Restoration Angel}
3 {Thundermaw Hellkite}
3 {Huntmaster of the Fells}

21 creatures


3 {Mizzium Mortars}
1 {Bonfire of the Damned}
4 {Farseek}
2 {Ajani, Caller of the Pride}
3 {Ranger's Path}

13 other spells


Sideboard

4 {Selesnya Charm}
3 {Mwonvuli Beast Tracker}
2 {Terminus}
4 {Rancor}
2 {Acidic Slime}

15 sideboard cards



Karrthus

Yup, sorry for the thrag's but I have 2 so I'm gonna use em lol.

Dudecore

If you're playing Naya then {Restoration Angel} is a must. It can re-use mostly every card in the deck.

Karrthus

Quote from: Dudecore on November 26, 2012, 09:41:29 AM
If you're playing Naya then {Restoration Angel} is a must. It can re-use mostly every card in the deck.
i thought about resto but I don't know if I'll actually need her. I'm gonna play it a bit without out her, then play some with her and see which wins faster and is more consistent.

Guitello

Quote from: Karrthus on November 27, 2012, 01:02:22 AM
Quote from: Dudecore on November 26, 2012, 09:41:29 AM
If you're playing Naya then {Restoration Angel} is a must. It can re-use mostly every card in the deck.
i thought about resto but I don't know if I'll actually need her. I'm gonna play it a bit without out her, then play some with her and see which wins faster and is more consistent.
It may not speed up wins, but with Tusk, Hellkite, Trostani, armada wurm, and Huntmaster,  resto angel is a must, and will make them way more consistent

Karrthus

I guess I could drop an Ajani and the Gisela for 2 resto angels.

Karrthus

Quote from: Karrthus on November 27, 2012, 03:22:18 AM
I guess I could drop an Ajani and the Gisela for 2 resto angels.
updated, these were the changes I made.

Mothaelon

I'd run {farseek} over {ranger's path}

Karrthus

Quote from: Mothaelon on November 27, 2012, 06:59:41 AM
I'd run {farseek} over {ranger's path}
i have both in here. {Ranger's Path} for when GateCrash releases. Search for {Temple Garden} and {Stomping Grounds} with it.

Mothaelon

Quote from: Karrthus on November 27, 2012, 07:31:32 AM
Quote from: Mothaelon on November 27, 2012, 06:59:41 AM
I'd run {farseek} over {ranger's path}
i have both in here. {Ranger's Path} for when GateCrash releases. Search for {Temple Garden} and {Stomping Grounds} with it.

You can get them
Both with farseek

And I disnt see the farseek at first lol

Karrthus

Quote from: Mothaelon on November 27, 2012, 11:08:36 AM
Quote from: Karrthus on November 27, 2012, 07:31:32 AM
Quote from: Mothaelon on November 27, 2012, 06:59:41 AM
I'd run {farseek} over {ranger's path}
i have both in here. {Ranger's Path} for when GateCrash releases. Search for {Temple Garden} and {Stomping Grounds} with it.

You can get them
Both with farseek

And I disnt see the farseek at first lol
i like both {Farseek} and {Ranger's Path} an both are pretty much the only decent ramp right now.
But I chose {Ranger's Path} because you get 2 forest and put them into play. Which is this deck you should be able to cast on turn 3, which would drastically increase your mana flow making {Armada Wurm} obtainable on turn 4 with possibly another man dork.