Esper Control

Started by Elitehalo360, November 25, 2012, 03:46:59 PM

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Elitehalo360


Esper Control

75 cards, 15 sideboard


4 {Hallowed Fountain}
4 {Isolated Chapel}
4 {Drowned Catacomb}
4 {Glacial Fortress}
2 {Nephalia Drownyard}
1 {Evolving Wilds}
2 {Plains}
2 {Island}
2 {Swamp}

25 lands


3 {Snapcaster Mage}
4 {Restoration Angel}
4 {Augur of Bolas}

11 creatures


1 {Entreat the Angels}
2 {Detention Sphere}
4 {Lingering Souls}
2 {Runechanter's Pike}
3 {Azorius Charm}
2 {Dissipate}
2 {Rewind}
1 {Syncopate}
3 {Forbidden Alchemy}
2 {Feeling of Dread}
2 {Essence Scatter}

24 other spells


Sideboard

3 {Geist of Saint Traft}
2 {Sever the Bloodline}
2 {Tormod's Crypt}
3 {Oblivion Ring}
2 {Nevermore}
3 {Appetite for Brains}

15 sideboard cards



Notes:
IQ in Wichita Ks Dec 2.

Monrodesign


Elitehalo360

Quote from: Monrodesign on November 25, 2012, 04:18:19 PM
Looks familiar lol.
well I have all the parts to make this deck so I edited to my play style

Monrodesign

Quote from: Elitehalo360 on November 25, 2012, 05:32:25 PM
Quote from: Monrodesign on November 25, 2012, 04:18:19 PM
Looks familiar lol.
well I have all the parts to make this deck so I edited to my play style

It's very fun, if I had entret I'd run them.

Elitehalo360

Quote from: Monrodesign on November 25, 2012, 05:39:20 PM
Quote from: Elitehalo360 on November 25, 2012, 05:32:25 PM
Quote from: Monrodesign on November 25, 2012, 04:18:19 PM
Looks familiar lol.
well I have all the parts to make this deck so I edited to my play style

It's very fun, if I had entret I'd run them.
i have two but the other is in edh and I think one is enough

Dudecore

#5
I see a lot of Esper decks running {Forbidden Alchemy}, but I wonder why. I see that it reaches deep, pretty cheap, instant speed. But it yields 1 card, and causes you to discard 3. In a deck that is light on creatures, don't you worry about dumping something important, or are you using it to dig for {Snapcaster Mage} to reuse it?

If that's the case, why not run more Snapcasters, or more spells with flashback (besides {Lingering Souls} and {Feeling of Dread})

Also, {Nevermore} in the sideboard to stop {Rest in Peace}, {Nevermore}, {Rakdos Return}, {Supreme Verdict}, and {Ash Zealot}

Elitehalo360

Quote from: Dudecore on November 25, 2012, 06:39:49 PM
I see a lot of Esper decks running {Forbidden Alchemy}, but I wonder why. I see that it reaches deep, pretty cheap, instant speed. But it yields 1 card, and causes you to discard 3. In a deck that is light on creatures, don't you worry about dumping something important, or are you using it to dig for {Snapcaster Mage} to reuse it?

If that's the case, why not run more Snapcasters, or more spells with flashback (besides {Lingering Souls} and {Feeling of Dread})

Also, {Nevermore} in the sideboard to stop {Rest in Peace}, {Nevermore}, {Rakdos Return}, {Supreme Verdict}, and {Ash Zealot}
dump instants an socerys for rune chanter's pike and hmm I like nevermore

Elitehalo360


Dudecore

{Nephalia Drownyard} is beast too. It's great to pop when you use {Azorius Charm} or to try to kick {Tragtusk}. Probably do 1 {Moorland Haunt} and 1 {Nephalia Drownyard}. I'd even sideboard more, card does work.

Monrodesign

Quote from: Dudecore on November 25, 2012, 07:45:50 PM
{Nephalia Drownyard} is beast too. It's great to pop when you use {Azorius Charm} or to try to kick {Tragtusk}. Probably do 1 {Moorland Haunt} and 1 {Nephalia Drownyard}. I'd even sideboard more, card does work.

Ya I'm going to replace a {Moorland Haunt} for Drownyard, cause I don't want to find a spot for {Thought Scour}, nice lil combo.

Elitehalo360

Quote from: Dudecore on November 25, 2012, 07:45:50 PM
{Nephalia Drownyard} is beast too. It's great to pop when you use {Azorius Charm} or to try to kick {Tragtusk}. Probably do 1 {Moorland Haunt} and 1 {Nephalia Drownyard}. I'd even sideboard more, card does work.
sold