UR Twin Combo

Started by Guitello, November 19, 2012, 10:38:32 AM

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Guitello


UR Twin Combo

71 cards, 11 sideboard


7 {Mountain}
7 {Island}
4 {Steam Vents}
4 {Sulfur Falls}

22 lands


4 {Deceiver Exarch}
4 {Pestermite}
2 {Kiki-Jiki, Mirror Breaker}

10 creatures


4 {Splinter Twin}
3 {Mana Leak}
2 {Remand}
3 {Dispel}
3 {Spell Pierce}
3 {Vapor Snag}
2 {Echoing Truth}
4 {Lightning Bolt}
4 {Gitaxian Probe}

28 other spells


Sideboard

3 {Spreading Seas}
2 {Arc Trail}
3 {Essence Scatter}
3 {Negate}

11 sideboard cards



Guitello

Need suggestions for sideboard completion

GoJuDragon

Well, in your main board
-2 island
-2 mountain
+4 {scalding tarn}

-3 {dispel}
+3 {spell snare}

Guitello

Quote from: GoJuDragon on November 19, 2012, 11:41:40 AM
Well, in your main board
-2 island
-2 mountain
+4 {scalding tarn}

-3 {dispel}
+3 {spell snare}
Not running fetch lands because the land works perfectly fine now without spending $120 on a playset of Tarn's.

Personally I like dispell better, mainly because it's really only in there to stop spells that disrupt the combo, therefore they need to be instants (flash in combo piece 1 EOT, then play other part on your turn)

GoJuDragon

Okay. Well then id sideboard at least 3 spell snares

Guitello

Quote from: GoJuDragon on November 19, 2012, 11:49:19 AM
Okay. Well then id sideboard at least 3 spell snares
Is spell snare really that amazing? The only thing I can think that it is amazing against is Jund (stops Bob and Goyf)

GoJuDragon

Yeah, it also stops basically everything in affinity other than memnites, thopters, and signal pests. It stops cranial plating, ravagers, vault skirge, steel overseer, and so on