Team America Tempo

Started by Agrajagzz9, November 07, 2012, 01:43:21 PM

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Agrajagzz9


Team America Tempo

60 cards, 0 sideboard


4 {Glacial Fortress}
4 {Steam Vents}
2 {Island}
1 {Plains}
3 {Sulfur Falls}
4 {Clifftop Retreat}
2 {Slayers' Stronghold}
4 {Hallowed Fountain}

24 lands


2 {Thundermaw Hellkite}
4 {Snapcaster Mage}
4 {Geist of Saint Traft}
4 {Restoration Angel}

14 creatures


2 {Feeling of Dread}
2 {Detention Sphere}
4 {Syncopate}
3 {Searing Spear}
2 {Essence Scatter}
4 {Azorius Charm}
2 {Pillar of Flame}
1 {Dissipate}
2 {Unsummon}

22 other spells


Sideboard

Elitehalo360


Agrajagzz9

This deck is sick. It just ripps on most control and midrange decks. The only real deck it has issues with is gw humans. Basically Jund midrange just never beats this deck. Jam Geist turn three and use Azorius charm unsummon and burn spells to gain tempo while losing ur opponent tempo and card advantage. Deck is just so good right now