G/W/R Flicker

Started by whitedrake, November 05, 2012, 07:18:41 AM

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whitedrake


G/W/R Flicker

75 cards, 15 sideboard


4 {Temple Garden}
3 {Mountain}
4 {Sunpetal Grove}
3 {Plains}
6 {Forest}
4 {Rootbound Crag}

24 lands


4 {Gatecreeper Vine}
4 {Elvish Visionary}
4 {Zealous Conscripts}
3 {Thragtusk}
4 {Restoration Angel}
2 {Centaur Healer}

21 creatures


4 {Farseek}
4 {Conjurer's Closet}
3 {Searing Spear}
4 {Cloudshift}

15 other spells


Sideboard

2 {Angel of Serenity}
2 {Rest in Peace}
3 {Acidic Slime}
2 {Soul Tithe}
2 {Emancipation Angel}
2 {Naturalize}
2 {Oblivion Ring}

15 sideboard cards



Notes:
Changed my G/W Flicker to G/W/R Flicker

Hunteroffire9

More thragtusk {centaur healer} would be good and 4 avacyn's pilgrim

whitedrake

No need for fourth Thrag...;) I can steal one more from opponent...;)

And definitely not Pilgrim... There is absolutely no need...

whitedrake

#3
Centaur Healer is nice idea for sideboard...;) or maybe I could add him instead of arrester...;) to make the mana curve a little more consistent...

whitedrake

#4
Tested on cockatrice...:D

It is so lovely to make emblem with opponent's  {Tamiyo, the Moon Sage}...:D or sac {Zealous Conscripts} to opponent's  {Ravenous Demon} if opponent has no humans on table...:D