Undoomed Traveler

Started by SpiritedAway, January 16, 2012, 09:58:10 PM

Previous topic - Next topic

MuggyWuggy

Case of the {wanderlust}?

Double-O-Scotch

Oh ya... Wanderlust. I forgot all about that card. A simpler time...no snapcaster gibber jabby eldrazi, platinum spatoozi nonsense...you had to win with heart, and with guts, and with {lure} and {craw giant} or stasis/lock lol...ah, the good old days...

KILLERBEE

Quote from: Double-O-Scotch on March 29, 2013, 01:25:53 AM
Oh ya... Wanderlust. I forgot all about that card. A simpler time...no snapcaster gibber jabby eldrazi, platinum spatoozi nonsense...you had to win with heart, and with guts, and with {lure} and {craw giant} or stasis/lock lol...ah, the good old days...
All these youngbloods these days. They don't know. With all their fancy dancey deck boxes and flashy sleeves. They need to learn the fundamentals. - Uncle Drew

Mactitioner

A {Doomed Traveler} must bring with him a staff and his {Cunning} if only to change his {Cruel Fate}. 

Finally they must learn not to trust the  {Oak Street Innkeeper}... "It's a trap!"

Umbra

What if he was on a  {Journey to Nowhere}?

prayos

There's a lot of {Fog} at night.

Double-O-Scotch

So watch your step. Let the {blood moon} light your path. Avoid {caltrops}, they hurt, and try not to touch the {booby trap}'s. they hurt more...

Qpwner

Mabye he should hire a {Frontier Guide} if he does not want to become {Totally Lost}.