Wolves

Started by Mp, November 01, 2012, 02:50:15 PM

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Mp


Wolves

60 cards, 0 sideboard


8 {Mountain}
10 {Forest}
4 {Rootbound Crag}

22 lands


4 {Kruin Outlaw}
4 {Gatstaf Shepherd}
4 {Reckless Waif}
4 {Wolfbitten Captive}
2 {Huntmaster of the Fells}
4 {Instigator Gang}
4 {Mayor of Avabruck}
4 {Immerwolf}

30 creatures


4 {Moonmist}
4 {Full Moon's Rise}

8 other spells


Sideboard

Mp

Why do people ignor wolves nowadays!

Kerebrus

Maybe we will see a resurgence with Gruul

MetalMadMan

I would try to fit in a few {Kruin Outlaw}

Cjcroft

Love this deck. Been trying to make something similar. Me and my buddy are making werewolf and vampire decks to duke it out. Good cards I haven't even seen

Kaleo42

{nightbird's clutches} makes this deck competitive. Without it your mid and late game consists of rolling over and taking what your opponent throws your way. Clutch helps get your early game through and can often turn a near finish into an overkill.

Mp

With this deck late game consists of playing moonmist when it's not expected and increasing the wolves power with   {Mayor of Avabruck} and {Instigator Gang}

Mp

I've been thinking of adding in  {Garruk Relentless}  but what to take out? Hmmm

Guitello

Quote from: Mp on November 01, 2012, 02:53:16 PM
Why do people ignor wolves nowadays!
Probably because it's not very competitive due to the amount of control over your creatures your opponents have, I'd they can keep them from flipping then your just playing overcosted meh creatures

Mp

That's why  {Moonmist} and  {Immerwolf} are so essential plus boosts to the wolves also effect the human werewolves E.G.  {Mayor of Avabruck}

Absolutezero

The deck could be a very good deck if played well the actual fact is angel of serenity and thragtusk stomp the format and you need to stop that initially in the game