Worldfire Gorger

Started by Mikefrompluto, October 29, 2012, 08:57:09 AM

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Mikefrompluto

{Worldgorger Dragon} + {Worldfire}. Thinking about making a casual deck with this as the combo. Cast {worldgorger dragon}, exile all my permanents. Next turn, {worldfire} and its gg if i gain some haste creatures back.

Fenster

O-ring an infermo titan eliminates 6 opponents in one swoop

Mikefrompluto

Quote from: Fenster on October 29, 2012, 09:09:07 AM
O-ring an infermo titan eliminates 6 opponents in one swoop

Yeah i thought about adding {W} for o-rings and {cloudshift}. From what i understand, i could cloudshift a creature of mine, {worldfire} in response, worldfire resolves and then cloudshift resolves, giving me my creature back. Am i understanding that correctly?

Fenster

#3
Well if you can flash in worldfire why not cast {geistflame} or something first? :P
But either way if you cloudshift a creature then flash worldfire you would exile everything before your cloudshift. When cloudshift resolves theres no legal target left so it fizzles.

Mikefrompluto

Quote from: Fenster on October 29, 2012, 09:22:26 AM
Well if you can flash in worldfire why not cast {geistflame} or something first? :P
But either way if you cloudshift a creature then flash worldfire you would exile everything before your cloudshift. When cloudshift resolves theres no legal target left so it fizzles.

Ah i see. I have a few other combos that i could use as win cons for the deck. Such as {worldgorger dragon} + {fling}. Drop the dragon, hit for 7 next turn, then fling it.

Wackaman9001

Just saying, how would you cast world fire when all your stuff is exiled with worldgorger?

Mikefrompluto

Quote from: Wackaman9001 on October 29, 2012, 11:24:28 AM
Just saying, how would you cast world fire when all your stuff is exiled with worldgorger?

Youre abosutely right. I didnt think about that. Back to the drawing board.

Nadrojnosreppe

Only way I see it working is you tapped 15 mana. Payed 6 for the dragon.. Everything gets exiled then use the leftover 9 to world fire.

Wackaman9001

Lol, 9 mana left over. Possible if you defender ramp in standard, but kinda tough otherwise

Nadrojnosreppe

Don't get me wrong. Very unrealistic. But that's all I can think of lol

Nadrojnosreppe

Quote from: Testset on October 29, 2012, 11:53:50 AM
Quote from: Mikefrompluto on October 29, 2012, 09:32:19 AM
Quote from: Fenster on October 29, 2012, 09:22:26 AM

How do you intend to {Fling} it next turn with no land? Drop a couple lands after playing the dragon?

Play 8 mana before dragon? So 2 leftover for fling.

Mikefrompluto

Quote from: Testset on October 29, 2012, 11:53:50 AM
Quote from: Mikefrompluto on October 29, 2012, 09:32:19 AM
Quote from: Fenster on October 29, 2012, 09:22:26 AM
Well if you can flash in worldfire why not cast {geistflame} or something first? :P
But either way if you cloudshift a creature then flash worldfire you would exile everything before your cloudshift. When cloudshift resolves theres no legal target left so it fizzles.

Ah i see. I have a few other combos that i could use as win cons for the deck. Such as {worldgorger dragon} + {fling}. Drop the dragon, hit for 7 next turn, then fling it.
Just to clear this up (based on the OP's {Cloudshift} idea): Worldfire is a sorcery. Without a {Quicken}-like effect, you cannot do it "in response to" anything.

How do you intend to {Fling} it next turn with no land? Drop a couple lands after playing the dragon?

I wasnt thinking about lands getting exiled.

Double-O-Scotch

Ya if you worldgorger first, than worldfire, you get your lands back, and if one of them is a shivan gorge, blammo, 1 damage. That Is a lot of ifs and alot of eggs in baskets though...

Maximo

RUG Defender ramp deck with {Alchemist's Refuge} and {Lobber Crew}.

Double-O-Scotch

But alchemist's refuge isn't a spell...