Close To Finishing My UW Control - Competitive FNM

Started by Willthomjr, October 15, 2012, 11:50:56 AM

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Falcon182


whitedrake

Quote from: Willthomjr on October 16, 2012, 05:27:47 PM
- 2 syncopate
-2 oblivion ring

+1 detention sphere
+1 entreat the angels
+2 cyclonic rift

Testing this now.

Seems like UW control that I would not like to Face... ;D I have tried imagine how it could play against my agrro and mid-range deck and both projections did not look nice for me... Hope that norwegians are not so good in digging the deck ideas on web...:D

Willthomjr

I will say, Thragtusk is rough to deal with, but then again a lot of decks can say that. Since its played a lot, my actual sideboard has 4 dissipates for things like that. Jund zombies on the play are rough too, 3 1 drops by t2 is very hard to deal with. If I play Aggro I am siding 2 more sphinx revelation because those are pretty substantial.

Besides that, it works pretty well. I rarely entreat for miracle since I'm drawing multiple cards at a time with sphinx which I've considered revamping.

I think BANT control is a little better because of {far seek} and {Thragtusk}

Willthomjr

I side revelation against Aggro. 1 board wipe and stabilize and it's game over. Loving this build. 6-0 tonight. I almost don't even need the jaces lol. I take a board wipe t4 rather than jace

Willthomjr

Let a guy think he was winning last night.
He had {ajani caller of the pride} out slowly +1+1 his creatures. I have azorius charm with snapcaster and hit my land drop every turn. So after I run out of toying with him, he's got about 3-4 creatures
Out and 26 life. I {terminus} to get rid of {Thalia guardian of thraben} (YUCK} then he cracks ajani for 26 cats. I start lol'ing. I pass the turn with 6 cards in hand with about 8 lands and {azorius keyrune} he attacks and says "GG?" I'm like trololol {cyclonic rift} overload. Next 2 turns I {entreat the angels} for 5 each.

Good times

Oh and I faced the potential worst enemy of this deck, jund zombies. T1 {grace crawler} with t2 {diregraf ghoul} and another GC, t3 {rancor} and {rakdos cackler} I use my {azorius charm} shenanigans then miracle {terminus} I draw into snap caster and {sphinx's revelation} he leaves after I gain 4 life 2 turns in a row XD

Willthomjr

Quote from: Kaleo42 on October 15, 2012, 11:21:20 PM
Counter spells are fairly weak right now. Draw card and life gain however make quite an impact on te game. The fact you use snap caster is good justification to run a coulpe counters however.

I would drop the {thought scour} and {dissipate} and a land and add 3x {azorious keyrune}, 1x {sphinx's revelation}, and 1x {think twice}. The keyrune's allow for slight ramp and can serve as an alternate win con. The power of the revelation is absolutely amazing. And think twice pulls more than scour.

Also have you experienced the sheer power of {cyclonic rift} yet?

About counter spells, did you see Todd Anderson's UWR tempo? He sticks something to the board and counters pretty much every big threat. They're sayin it's going to redefine standard.

Willthomjr

I need another win con. I played a mirror except he splashed black for Drownyard. Everyetime I played Entreat he detention sphered or supreme judgement.