Bant Go!

Started by Inaja, October 10, 2012, 11:32:54 PM

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Inaja

Bant Go!

75 cards, 15 sideboard


4 {Forest}
4 {Sunpetal Grove}
3 {Temple Garden}
2 {Gavony Township}
3 {Hinterland Harbor}
3 {Hallowed Fountain}
2 {Plains}
3 {Glacial Fortress}

24 lands


4 {Loxodon Smiter}
4 {Silverblade Paladin}
4 {Geist of Saint Traft}
2 {Wolfir Silverheart}
4 {Precinct Captain}

18 creatures


2 {Rootborn Defenses}
4 {Rancor}
3 {Selesnya Charm}
4 {Call of the Conclave}
3 {Oblivion Ring}
2 {Detention Sphere}

18 other spells


Sideboard

2 {Sphinx's Revelation}
3 {Centaur Healer}
4 {Pithing Needle}
4 {Knight of Glory}
2 {Rootborn Defenses}

15 sideboard cards



Went 2-0 against Jund Zombies and 2-1 against Jund Control. Thoughts?

Guitello

Where are your {Thragtusk}s?!?!?!

Chadgamer

Swagtusk>Smiter you have zero turn 1 plays, kinda concerning in my opinion.

Calebestes

Agreed.   I do like this deck though.

Elitehalo360

{Dryad militant} for that one drop or {avacyns pilgram}

Mothaelon

Quote from: Elitehalo360 on October 11, 2012, 07:36:19 AM
{Dryad militant} for that one drop or {avacyns pilgram}

Avacyn pilgrim so you can turn two Geist :p

Not many people have an answer to that

Hunteroffire9

4 avacyn's pilgrim is a must turn 2 loxodon smiter or
Any other 3 drop and maybe arbor elf

Inaja

T1: Shock land tapped.
T2: Captain or Call of the Conclave.
T3: Geist or Smiter.
T4: Silverblade and Rancor.
Swing, swing, swing, game.