4c Reanimater

Started by ChrisRodriguez, October 02, 2012, 04:15:14 PM

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ChrisRodriguez


4c Reanimater

75 cards, 15 sideboard


3 {Blood Crypt}
3 {Clifftop Retreat}
1 {Forest}
2 {Mountain}
3 {Overgrown Tomb}
2 {Plains}
3 {Sunpetal Grove}
2 {Swamp}
3 {Temple Garden}
3 {Woodland Cemetery}

25 lands


2 {Angel of Serenity}
2 {Armada Wurm}
2 {Griselbrand}
1 {Rakdos, Lord of Riots}

7 creatures


2 {Bonfire of the Damned}
4 {Faithless Looting}
3 {Farseek}
4 {Grisly Salvage}
4 {Mulch}
4 {Lingering Souls}
3 {Terminus}
4 {Unburial Rites}

28 other spells


Sideboard

3 {Abrupt Decay}
3 {Dreadbore}
2 {Sever the Bloodline}
3 {Sundering Growth}
2 {Thragtusk}
2 {Zealous Conscripts}

15 sideboard cards



Notes:
What do y'all guys think?

Monrodesign

I live Reanimater decks, the more colors the better, I'm still needing unburials but very solid.  I might have to bite this.

Hunteroffire9



Pflame

I would cut a land. Possibly 2. I've been testing a similar deck with basically just more spot removal than mass removal and I find the most common way to lose is drawing into lands. Mulch, grisly salvage, and far seek will make 23 or 24 lands enough. I think {abrupt decay}s in some number will be good here to deal with early creatures, oblivion rings on your big guys, and most importantly for sideboard hate like {rest in peace} and {grafdigger's cage}.