Azorius Control

Started by Tonydaly333, September 28, 2012, 01:18:12 PM

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Tonydaly333


Azorius Control

60 cards, 0 sideboard


4 {Hallowed Fountain}
4 {Glacial Fortress}
8 {Island}
8 {Plains}

24 lands


2 {Fog Bank}
2 {Isperia, Supreme Judge}
3 {Ludevic's Test Subject}
4 {Geist of Saint Traft}
4 {Azorius Arrester}

15 creatures


2 {Arrest}
4 {Inaction Injunction}
3 {Detention Sphere}
3 {Soul Tithe}
2 {Oblivion Ring}
3 {Sphere of Safety}
4 {Think Twice}

21 other spells


Sideboard

Notes:
I love playing control and I can't tell you how hard it was for me limiting this deck down to 60 cards. Honestly I had 93 cards in it without even putting lands in. But at last I have widdled it down to 60. Outside of the enchantment lockdown thanks to sphere of safety, multiple draw spells, creature lock enchantments, mass removal, and a few detaining cards. Throughout my play testing this deck proxied out has gone 11-0. Playing all post rotation standard decks including zombies (which is incredibly strong), U/R Delver,  JUND, and many more. I feel like I've thrown together a very strong contender for FNM. Popped off test subject a couple times detaining defenders for the win. Beefy flyers got me the majority of the wins but my friends I was playing against couldn't attack me unless they paid 6 for each creature thanks to the safety lock. Life points were getting touched and the majority of the time all that was out on the field were O rings and land enchantments which filled graveyards very nicely with costly answers to my gameplay. All around it's controlling and fairly intimidating. Still looking for something to add or to take out. Any suggestions are welcome. And a sideboard will be coming soon.

Sewell92

Okay so first of all I think you need to raise your land count. 20 lands is not enough if you want to be consistent. I would suggest moving up to 25/26 bc your a control deck and they need to play a land every turn. I would start by cutting the 2 negates and the 3 chronic floorings. Both don't go we'll with your game plan. Your not trying to mill someone and the begging of a format is always very creature heavy. Look at zombies and midrange decks and green deck they are all creature heavy. I would also suggest lowering your curve a little by cutting 2 of the safety sphere. Your playing a detain deck so they won't be able to attack anyways. You have to much removal when you look at o rings and d spheres. So by cutting one of each and 2 safety sphere you could add either 4 Geist of saint traft which would be perfect bc your already making way for him, you could try 4 lyev skynight. Maybe just a few more win conditions. All in all I think you need to make room for more lands, shave some unnecessary removal, lower your curve, and increase your threat density.

Tonydaly333

I like that idea. How does this look?