New Standard Selesnya Ramp

Started by Tonydaly333, September 25, 2012, 06:47:23 PM

Previous topic - Next topic

Tonydaly333

New Standard Selesnya Ramp

60 cards, 0 sideboard


4 {Sunpetal Grove}
5 {Forest}
5 {Plains}
4 {Temple Garden}

18 lands


2 {Gatecreeper Vine}
4 {Avacyn's Pilgrim}
4 {Loxodon Smiter}
4 {Arbor Elf}
4 {Armada Wurm}
4 {Thragtusk}
2 {Trostani, Selesnya's Voice}

24 creatures


4 {Rootborn Defenses}
2 {Entreat the Angels}
4 {Druid's Deliverance}
4 {Call of the Conclave}
4 {Farseek}

18 other spells


Sideboard

CajunJynx


ChrisRodriguez

Quote from: CajunJynx on September 25, 2012, 06:55:10 PM
No {rancor}? I love {swagtusk}.
This^^^ and {selesnya charm} would be great here.

Timendy

Very nice idea. I've been looking for something like this but couldn't think of combo. Thanks.

ChrisRodriguez

Also instead of the guildgate use {sunpetal grove}.

InfinitiveDivinity

I'd say take out 2 Basics and the Guildgates and add a playset of {Sunpetal Grove}s dude! The {Gatecreeper Vine} still grabs Basics, and the Sunpetals love {Temple Garden}s! A couple {Gavony Township}s couldn't hurt either! It's permanent pump and it allows you to do something with excess lands, and it's Instant speed! I'm also a huge fan of {Grove of the Guardian}. Sure they don't produce colors, but they're so handy!

Then again I'm a HUGE advocate for Utility Lands. I think even {Stensia Bloodhall} is a 1 of in any B/R deck, because, why not?

Tonydaly333

I can't believe I forgot sunpetal grove. Thank you! And I can't think of what to pull out for rancors. And how effective they will be is questionable as well, my gameplay for this desk was turn 1, arbor, turn 2, another 1 drop and farseek, OR turn 2, a 2nd land and a turn 2 4/4. :) but by turn 3 I could pop out a thragtusk and turn 4 armada wurm. Now that sounds mighty fine to me. Can't squeeze a rancor in with that type of a gameplan.

InfinitiveDivinity

Quote from: Tonydaly333 on September 25, 2012, 09:09:27 PM
I can't believe I forgot sunpetal grove. Thank you! And I can't think of what to pull out for rancors. And how effective they will be is questionable as well, my gameplay for this desk was turn 1, arbor, turn 2, another 1 drop and farseek, OR turn 2, a 2nd land and a turn 2 4/4. :) but by turn 3 I could pop out a thragtusk and turn 4 armada wurm. Now that sounds mighty fine to me. Can't squeeze a rancor in with that type of a gameplan.
That my good sir, is called a God Hand, that is the literal best that your deck can do, to expect that every game is unrealistic. {Rancor} is pretty nuts man, I'd consider it at the least, it would go well in this beast. Utility Lands dude, I'm telling you. Running 2 {Gavony Township}s could be better than you think.

BcBudds

I see 3 different creatures that are asking to get flickered in here, maybe throw in a few cloud shift and or resto angels

Tonydaly333

#9
Ya it would be a god hand, your right. But non the less it's possible. PrObably more often than we think. And I'm all for puttIng rancors in but I'm not sure what to take out. Any ideas? And my original did have restoration angels in it but I decided to take a more poPulate approach rather than flicker

Wally


Tonydaly333

Quote from: Wally on September 26, 2012, 04:39:37 AM
How about the {Quirion dryad}?

Id have to rely on my white spells only to pump the dryad. I've only seen the dryad appear in delver, and it works very well in that deck.

Tonydaly333

Quote from: InfinitiveDivinity on September 25, 2012, 09:38:40 PM
Quote from: Tonydaly333 on September 25, 2012, 09:09:27 PM
I can't believe I forgot sunpetal grove. Thank you! And I can't think of what to pull out for rancors. And how effective they will be is questionable as well, my gameplay for this desk was turn 1, arbor, turn 2, another 1 drop and farseek, OR turn 2, a 2nd land and a turn 2 4/4. :) but by turn 3 I could pop out a thragtusk and turn 4 armada wurm. Now that sounds mighty fine to me. Can't squeeze a rancor in with that type of a gameplan.
That my good sir, is called a God Hand, that is the literal best that your deck can do, to expect that every game is unrealistic. {Rancor} is pretty nuts man, I'd consider it at the least, it would go well in this beast. Utility Lands dude, I'm telling you. Running 2 {Gavony Township}s could be better than you think.

Actually i thought of the god hand. Turn 1: land, arbor
Turn 2: land, farseek for a 3rd land, and use arbor to play a 2nd arbor.
Turn 3: 4th land, armada wurm. By turn 3 I could have 2 5/5's with trample. That is the god hand

InfinitiveDivinity

Quote from: Wally on September 26, 2012, 04:39:37 AM
How about the {Quirion dryad}?
You ONLY run her in a deck in which she is the ONLY solid green spell. Otherwise you're playing her for nothing.

Tonydaly333

Quote from: InfinitiveDivinity on September 26, 2012, 05:54:34 PM
Quote from: Wally on September 26, 2012, 04:39:37 AM
How about the {Quirion dryad}?
You ONLY run her in a deck in which she is the ONLY solid green spell. Otherwise you're playing her for nothing.

Exactly.