Come And Knock On My Door

Started by prayos, August 27, 2012, 10:23:06 PM

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prayos


Come And Knock On My Door

60 cards, 0 sideboard


4 {Evolving Wilds}
10 {Forest}
10 {Island}

24 lands


4 {Gatecreeper Vine}
4 {Axebane Guardian}

8 creatures


4 {Terrifying Presence}
4 {Dissipate}
4 {Door to Nothingness}
4 {Clock of Omens}
4 {Fog}
4 {Chromatic Lantern}
4 {Gilded Lotus}

28 other spells


Sideboard

GeauxJuice

IMO you should run some sort of token producer to have some chump blockers.
{Lingering Souls}, {Gather the Townsfolk}, or even a {Talrand Sky Summoner}

prayos


Poof

So how do you win?  Turn 20 with avacyns priest?

Poof

Nevermind I was thinking door to nothing was an exile permanent card

prayos


Coffee Vampire

There is a 2 drop fog that makes you populate. It is better than presence if you only have defenders.

Chadgamer

Quote from: Coffee Vampire on October 12, 2012, 01:29:53 AM
There is a 2 drop fog that makes you populate. It is better than presence if you only have defenders.
You can still target Defenders with presence, and this deck has zero tokens to populate with.

Not sure if the Clocks are worth it, have you tested it? Any use out of the card? Sounds decent on paper but seems like it would be pretty unreliable in game

Coffee Vampire

The populate part doesn't matter. It is 2 mana and the other is also 2 yet this one does all damage. Plus if you have no guys out and they have 1, presence will do nothing, while the other one will.

InfinitiveDivinity

{Clock of Omens} costs 4... Is it worth 4 slots???

Xanzurth

Why not just straight {fog}? Cost less then both the others and is still legal?

Xanzurth

Quote from: Xanzurth on October 12, 2012, 07:06:05 PM
Why not just straight {fog}? Cost less then both the others and is still legal?

Whoops missed that you are already running fog. 😣

Wally

#12
If sticking with the clocks, you need more artifacts for it to interact with. Even cheap/free equipment would be fine.
Also not sure about the evolving wilds? Surely basic/dual lands would be better?

Even 4x {Grafdigger's Cage} would be a two-fold benefit.
2x {Witchbane Orb} could also help here.

prayos

The purpose of the clocks is to insure i get them out.  I am thinking of {Rootborn Defenses} instead of the presences.  I do like the orbs against burn decks.  But with the clock out, i only need one more artifact to untap door soon as i play it.  And with 16 artifacts, i think I've got some good odds.  Plus can sideboard the orbs.