Getting around transforming werewolves?

Started by RevanJJ, August 18, 2012, 03:55:42 PM

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Wally

Quote from: CbStrad on August 20, 2012, 12:03:34 AM
If you're running Immers, those Hunties will be close to useless unless you can flicker or bounce them (in my opinion, since Hunty focuses on transforming as often as possible)

The other school of thought is that there will always be removal, and it makes the choice of which to remove a tad harder. Remove the immerwolf to make them all flip back again and you enable huntmaster (and others) back into action. Or they remove the huntmaster and you swing with bigger creatures.

BlackJester

If you want to save cash, then sure I can see it.  But if you already own it, getting:

-a 3/3 wolf
-gaining 2 life
-dealing 2 damage to a player
-2 to one of their creatures
-5/5 trampler
is WELL worth {2}{R}{G}, even if it only flips the one time.  That's assuming Immerwolf's always going to be on the table anyway.