Hall Of Dreams

Started by #noided, May 09, 2012, 08:58:31 PM

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#noided


Hall Of Dreams

68 cards, 8 sideboard


7 {Island}
4 {Misty Rainforest}
3 {Polluted Delta}
3 {Ancient Tomb}
2 {City of Traitors}

19 lands


4 {Progenitus}

4 creatures


4 {Force of Will}
3 {Lotus Petal}
4 {Intuition}
4 {Show and Tell}
4 {Ponder}
3 {Daze}
3 {Temporal Mastery}
4 {Dream Halls}
4 {Brainstorm}
4 {Conflux}

37 other spells


Sideboard

4 {Leyline of the Void}
4 {Leyline of Sanctity}

8 sideboard cards



#noided

Just an insane deck I saw the other day. Haven't seen it being talked about much so I figured I'd post it up. Concept is simple. {Show and Tell} a {Dream Halls} into play, then {Conflux} to set up {Temporal Mastery} and win with {Progenitus}.

Dudecore

Alternately you could wait a turn, discard him and then {reanimate}...although you lose 10 life, you're on a 2 turn clock (pending no {Fog})

#noided

Quote from: Dudecore on May 09, 2012, 09:24:58 PM
Alternately you could wait a turn, discard him and then {reanimate}...although you lose 10 life, you're on a 2 turn clock (pending no {Fog})

{Progenitus} can't hit the GY. He shuffles back :P

Dudecore

Quote from: Gummuh on May 09, 2012, 09:31:19 PM
Quote from: Dudecore on May 09, 2012, 09:24:58 PM
Alternately you could wait a turn, discard him and then {reanimate}...although you lose 10 life, you're on a 2 turn clock (pending no {Fog})

{Progenitus} can't hit the GY. He shuffles back :P

That's a good thing...that's probably why they do that