Encheatment

Started by Respawned2, October 02, 2016, 05:04:23 AM

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Respawned2


Encheatment

60 cards, 0 sideboard


4 {Prairie Stream}
3 {Glacial Fortress}
3 {Port Town}
7 {Island}
6 {Plains}

23 lands


1 {Academy Researchers}
4 {Slippery Bogle}
4 {Invisible Stalker}
4 {Heliod's Pilgrim}

13 creatures


2 {Pacifism}
1 {Spirit Link}
1 {Curiosity}
1 {Hyena Umbra}
1 {Aqueous Form}
1 {Ethereal Armor}
1 {Wind Zendikon}
4 {Arcanum Wings}
4 {Open the Armory}
2 {Spreading Seas}
1 {Temporal Isolation}
1 {Celestial Mantle}
4 {Eldrazi Conscription}

24 other spells



Respawned2

Found this beauty online (can't remember where to give credit :/) gonna give it a shot... Thoughts?

Dmreiss1

Is an enchantment deck viable?  I don't see how you can react quickly enough to your opponent's plays without some instants. Seems like they are pretty free to do whatever they want on their turn because they know you cannot react.

Respawned2

It's really more of a combo deck... With best case scenario cheating eldrazi conscription into play turn three

Codester1991


ELLERfeller

have you had a chance to check out Boggles? It's s modern enchantment deck that does pretty good in my meta. You could always just add to it without leaving yourself vulnerable to other decks

Respawned2

While I haven't had the chance to play this one yet, pretty sure I don't need to add another color in the mix, and boggles is primarily green I believe. After I play with it I'm sure I'll be adjusting the one ofs, but it seems built to just get eldrazi conscription out soon as possible. Main weakness I see it having is spellskite, and not getting the conscription out in time obviously

Respawned2

Maybe add some status snares?

ELLERfeller

Boggles is green, white, with some blue I only mentioned it because if you use those creatures you can have your guys be bulletproof. Cheating out the conscription would be faster if you had more of the guy who pulls him out and onto him.

Respawned2

Being honest, modern is a new format to me, so I'm not arguing any suggestions you have as I don't know the meta, but upon examining the deck, only 12 spells are flexible, and considering making 4 of those path to exile which would only leave 8, and I'm thinking some of those need to be draw or at least scry... So not much room for anything else, I am open to suggestions for the final eight cards though... Thinking of sideboarding academy researchers and adding geist of st Taft, which would only leave 7... Appreciating all the feedback

Respawned2

What would you think of telling time in this deck?

ELLERfeller

 {Serum Visions} would be better