Butcher of the horde

Started by Codester1991, April 09, 2015, 07:28:58 PM

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Codester1991

can you sack three creatures and give him all 3 abilities?

blackychan1

Quote from: Codester1991 on April 09, 2015, 07:28:58 PM
can you sack three creatures and give him all 3 abilities?
Sure! {butcher of the horde} doesn't say anything like use this ability only once per turn", so activate it as many times as you like! Sac three creatures and give him Haste 3 times for all he cares.

particle

Quote from: blackychan1 on April 09, 2015, 07:38:10 PM
Quote from: Codester1991 on April 09, 2015, 07:28:58 PM
can you sack three creatures and give him all 3 abilities?
Sure! {butcher of the horde} doesn't say anything like use this ability only once per turn", so activate it as many times as you like! Sac three creatures and give him Haste 3 times for all he cares.

Dbl lifelink for extra power!!!  Jk!

Codester1991

Instant speed? For instance, swing with butcher, mardu ascendency creates token, before damage sac goblin token, lifelink?

Ekann1

Quote from: Codester1991 on April 09, 2015, 09:14:16 PM
Instant speed? For instance, swing with butcher, mardu ascendency creates token, before damage sac goblin token, lifelink?
Absolutely! Good plan! Fun shenanigans with {bloodsoaked champion} too.

Dsx Cherno

I still don't think multiple Lifelink is redundant. Multiple instances should trigger a seperate gain for each.

Kaylesh

Quote from: Dsx Cherno on April 10, 2015, 02:17:07 AM
I still don't think multiple Lifelink is redundant. Multiple instances should trigger a seperate gain for each.
That's the difference between lifelink (static) and a triggered ability. Lifelink can save you while state based actions will cause you to lose before you gain the life from a triggered ability.

Anoobass

Quote from: Kaylesh on April 10, 2015, 06:38:29 AM
Quote from: Dsx Cherno on April 10, 2015, 02:17:07 AM
I still don't think multiple Lifelink is redundant. Multiple instances should trigger a seperate gain for each.
That's the difference between lifelink (static) and a triggered ability. Lifelink can save you while state based actions will cause you to lose before you gain the life from a triggered ability.

{Spirit Link} for reference

Kaylesh

Quote from: Anoobass on April 10, 2015, 10:42:38 AM
Quote from: Kaylesh on April 10, 2015, 06:38:29 AM
Quote from: Dsx Cherno on April 10, 2015, 02:17:07 AM
I still don't think multiple Lifelink is redundant. Multiple instances should trigger a seperate gain for each.
That's the difference between lifelink (static) and a triggered ability. Lifelink can save you while state based actions will cause you to lose before you gain the life from a triggered ability.

{Spirit Link} for reference
Tx Anoobas! Couldn't remember the card's name.

LinkCelestrial

Quote from: Dsx Cherno on April 10, 2015, 02:17:07 AM
I still don't think multiple Lifelink is redundant. Multiple instances should trigger a seperate gain for each.

I'm very glad they don't. Life gain is so annoying as it is.