(UWG) Bant Superfriends

Started by StasisControl, April 03, 2015, 07:45:46 AM

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StasisControl


(UWG) Bant Superfriends

60 cards, 0 sideboard


2 {Temple of Enlightenment}
2 {Temple of Mystery}
4 {Windswept Heath}
4 {Flooded Strand}
2 {Plains}
3 {Yavimaya Coast}
2 {Temple of Plenty}
3 {Island}
2 {Forest}

24 lands


4 {Monastery Mentor}

4 creatures


3 {Dig Through Time}
2 {Defend the Hearth}
2 {Nissa, Worldwaker}
2 {Myth Realized}
2 {Ajani, Mentor of Heroes}
3 {Elspeth, Sun's Champion}
1 {End Hostilities}
2 {Treasure Cruise}
3 {Narset Transcendent}
2 {Kiora, the Crashing Wave}
4 {Anticipate}
2 {Radiant Purge}
4 {Winds of Qal Sisma}

32 other spells


Sideboard

particle

Looks cool I would say {radiant purge} is more sideboard material but I could be wrong.

Mattao19

-4 mentor +4 caryatid you want to ramp out your PWs and mentor doesn't seem like what you want to be doing IMO

Crossed

I suggest {fleecemane lion} and {courser of kruphix}

Also, I think 3 {anticipate} should be enough. 4 seems greedy. Maybe replace with a land?

particle

Quote from: Crossed on April 03, 2015, 01:09:04 PM
I suggest {fleecemane lion} and {courser of kruphix}

Also, I think 3 {anticipate} should be enough. 4 seems greedy. Maybe replace with a land?

Courser seems fine for the card advantage but why would you run fleecemane here?

Crossed

Quote from: particle on April 03, 2015, 01:10:25 PM
Quote from: Crossed on April 03, 2015, 01:09:04 PM
I suggest {fleecemane lion} and {courser of kruphix}

Also, I think 3 {anticipate} should be enough. 4 seems greedy. Maybe replace with a land?

Courser seems fine for the card advantage but why would you run fleecemane here?

Fleecemane is great early and late game for this control build. It defends against aggro early, and it survives your board wipes let game

particle

Quote from: Crossed on April 03, 2015, 01:13:18 PM
Quote from: particle on April 03, 2015, 01:10:25 PM
Quote from: Crossed on April 03, 2015, 01:09:04 PM
I suggest {fleecemane lion} and {courser of kruphix}

Also, I think 3 {anticipate} should be enough. 4 seems greedy. Maybe replace with a land?

Courser seems fine for the card advantage but why would you run fleecemane here?

Fleecemane is great early and late game for this control build. It defends against aggro early, and it survives your board wipes let game

It also makes you tap out on turn 2. Seems like it's more of a sideboard card for those matchups.

Crossed

Quote from: particle on April 03, 2015, 03:55:17 PM
Quote from: Crossed on April 03, 2015, 01:13:18 PM
Quote from: particle on April 03, 2015, 01:10:25 PM
Quote from: Crossed on April 03, 2015, 01:09:04 PM
I suggest {fleecemane lion} and {courser of kruphix}

Also, I think 3 {anticipate} should be enough. 4 seems greedy. Maybe replace with a land?

Courser seems fine for the card advantage but why would you run fleecemane here?

Fleecemane is great early and late game for this control build. It defends against aggro early, and it survives your board wipes let game

It also makes you tap out on turn 2. Seems like it's more of a sideboard card for those matchups.

Side board is fine. I just feel as though you need more creature counters or removal rather that fogs. I understand why you have the fogs, and that's to ult the planeswalkers; however, you'll need other ways to win as long as you play against {hero's downfall}, any RDW, or other control decks. If you fog you'll just be stalling while your opponent has a full board for you to stare at.

MuggyWuggy