Play Question

Started by Dmreiss, January 11, 2015, 02:01:45 PM

Previous topic - Next topic

InfinitiveDivinity

Quote from: MuggyWuggy on January 11, 2015, 07:19:19 PM
With 3 mana open for any opponent who runs blue, you must ask: does he have counter
If you're afraid to play a card due to an opponent playing blue and possibly having a counter, you already lost. Always play into a potential counter. If the opponent had it, well then that sucks, move on. Being afraid of a counter that may or may not be there is one of the toughest things to get over, but having that in the back of your mind WILL make you lose games, I promise. The only difference is if you know for a fact they have one. At that point you just play differently and lure counters with minor threats.

MuggyWuggy

If you're both blue, why not see if he's going to spend his counter first is my reasoning. Id rather let sorin attempt to land and counter their counter than counter their dig and allow sorin to be countered. I always play into a counter if I need another spell to land next turn.

LinkCelestrial

I can see this going both ways.

Counter the Dig: This assumes that he doesn't have a counter in hand. The advantage is that he doesn't get any additional cards in hand. He had four (having cast dig I'm assuming). It resolves he goes to six. It doesn't he keeps his hand where it's at. As a card advantage straight numbers play, countering the dig would have been the best option.

Saving the counter: This assumes that he has a counter. Or that he has another threat in his hand. The risk is that he gets two cards so whatever the second one is could be nasty.

I could not make this decision without knowing what else was in your hand and how board position was. If I had two counters I would have countered the dig (assuming open mana for second counter). If I had a counter and some removal I'd most likely counter the dig.

The thing is, do you take the bet that the four cards in his hand aren't going to be a threat, or that the two cards he dig'd will be a threat? In my opinion a "scry 7 draw two" is better than a "draw four". There is honestly no right play without knowing everything that's going on, and even then odds are you're guessing. I probably would have countered the dig. Him saying that countering the dig was a bad option means that he didn't have a counter, so you chose correctly (assuming whatever else he drew up wasn't nasty). In general I think countering the dig is the right play. However, it wouldn't take much of a situation change for me to save.

The other thing is that, by the sounds of the guy you were playing against, he's not the kind of guy that'd bait a counter with a DTT.

MuggyWuggy

I just find some magic players believe there is one true route and all else of possibilities are false.

There are many reasons why you counter DTT and also reasons why you stall and let them find answers to only counter that. It comes how you feel it will play out.

What if there are 3 counters in the GY and you want him to spend his final one? What if he has swan song?!!?

Overall for that comment to even happen proves that player is salty. So he can duck off on the horse he rode in on.

Cender

Quote from: MuggyWuggy on January 12, 2015, 08:57:10 PM
I just find some magic players believe there is one true route and all else of possibilities are false.

There are many reasons why you counter DTT and also reasons why you stall and let them find answers to only counter that. It comes how you feel it will play out.

What if there are 3 counters in the GY and you want him to spend his final one? What if he has swan song?!!?

Overall for that comment to even happen proves that player is salty. So he can duck off on the horse he rode in on.
^this. So much this.

Dmreiss

There have been some great comments on here. I was pretty sure I made the right play for that situation and it worked out for me. Looking forward, I could just as easily counter the dig and feel good about that situation as well.