Esper

Started by MuggyWuggy, November 13, 2014, 01:18:56 AM

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MuggyWuggy

Esper

100 cards, 0 sideboard


1 {Merieke Ri Berit}
1 {Temple of Deceit}
5 {Swamp}πŸ‡―πŸ‡΅
1 {Temple of Silence}
1 {Orzhov Guildgate}
1 {Dismal Backwater}πŸ‡·πŸ‡Ί
1 {Vivid Meadow}
1 {Barren Moor}
1 {Seachrome Coast}
1 {Secluded Steppe}
5 {Plains}πŸ‡―πŸ‡΅
1 {Strip Mine}
1 {Watery Grave}
1 {Dromar's Cavern}
1 {Sejiri Refuge}
1 {Dimir Guildgate}
1 {Evolving Wilds}
1 {Lonely Sandbar}
5 {Island}πŸ‡―πŸ‡΅
1 {Terramorphic Expanse}
1 {Scoured Barrens}πŸ‡·πŸ‡Ίβœ¨
1 {Arcane Sanctum}
1 {Tranquil Cove}

34 lands


1 {Notion Thief}✨
1 {Tidespout Tyrant}πŸ‡¨πŸ‡³
1 {Intrepid Hero}✨
1 {Magister Sphinx}
1 {Leonin Arbiter}
1 {World Queller}βœ’
1 {Vampire Nighthawk}
1 {Grave Titan}πŸ‡«πŸ‡·
1 {Sorceress Queen} Arabian Nights
1 {The Wretched} Legends
1 {Disciple of Griselbrand}
1 {Meddling Mage} Alara
1 {Grand Abolisher}
1 {Evil Twin}
1 {Gwafa Hazid, Profiteer}
1 {Dakkon Blackblade} Chronicles
1 {Burnished Hart}βœ’
1 {Silent Arbiter} Fifth Dawn

18 creatures


1 {Planar Cleansing}
1 {Kismet}
1 {Winter Orb}
1 {Martial Law}βœ’
1 {Torpor Orb}
1 {Purify}
1 {Altar of Dementia} Tempest
1 {Condemn}
1 {Conjurer's Closet}
1 {Redirect}
1 {Silence}
1 {Swan Song}
1 {Hero's Downfall}
1 {Grave Pact}
1 {Painful Quandary}
1 {Fated Retribution}
1 {Dissipation Field}
1 {Revoke Existence}
1 {Rethink}
1 {Cloud Cover}
1 {Witchbane Orb}
1 {Syncopate}
1 {Swiftfoot Boots}
1 {Glaring Spotlight}
1 {Take Possession}✨ MMA
1 {Death Cloud}
1 {Ghostly Prison}
1 {Far // Away}
1 {Lim-DΓ»l's Vault} Ice Age
1 {Oblivion Ring}
1 {Humble}
1 {Oblation}
1 {Paraselene}
1 {Teferi's Puzzle Box}
1 {Gideon, Champion of Justice}
1 {Boomerang}
1 {Grafdigger's Cage}
1 {Memory Lapse}
1 {Isochron Scepter}
1 {Sleep}
1 {Merciless Eviction}
1 {Mark of Asylum}
1 {Twiddle}✨
1 {Counterspell}
1 {Mystic Remora}
1 {Cyclonic Rift}
1 {Pongify}πŸ‡·πŸ‡Ί

47 other spells


Sideboard

Notes:
For reference

MuggyWuggy

All basic lands areπŸ‡―πŸ‡΅ JAP πŸ‡―πŸ‡΅THS lands only

Updated a GEEK STATS


Deck has been sold!

the_intelligentleman

So how does this deck win? Also, do you play 1v1 or group games.

MuggyWuggy

Steal your commander and lock the board

This is best played as 1v1, otherwise in multiplayer, stay quiet and pwn face with stealing commanders and big threats, bounce commander to destroy creature, or simply to reset commander and keep an indestructible creature, I have a spare {Venser, the Sojourner} I can throw in also just gotta figure out what I take out

I really enjoy using isochron scepter to reuse simple spells like twiddle/boomerang/good Ol counterspell

Use sac outlets to destroy commander/bombs

Have fun trolling away another players hard efforts

particle

maybe find a way to give the things your stealing {indestructability} so you dont have to lose them when you untap merieke like {darksteel plate}?